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Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

Comparison between Avalanche, Cosmos and Polkadot

Comparison between Avalanche, Cosmos and Polkadot
Reposting after was mistakenly removed by mods (since resolved - Thanks)
A frequent question I see being asked is how Cosmos, Polkadot and Avalanche compare? Whilst there are similarities there are also a lot of differences. This article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important.
For better formatting see https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b
https://preview.redd.it/e8s7dj3ivpq51.png?width=428&format=png&auto=webp&s=5d0463462702637118c7527ebf96e91f4a80b290

Overview

Cosmos

Cosmos is a heterogeneous network of many independent parallel blockchains, each powered by classical BFT consensus algorithms like Tendermint. Developers can easily build custom application specific blockchains, called Zones, through the Cosmos SDK framework. These Zones connect to Hubs, which are specifically designed to connect zones together.
The vision of Cosmos is to have thousands of Zones and Hubs that are Interoperable through the Inter-Blockchain Communication Protocol (IBC). Cosmos can also connect to other systems through peg zones, which are specifically designed zones that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Cosmos does not use Sharding with each Zone and Hub being sovereign with their own validator set.
For a more in-depth look at Cosmos and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three
(There's a youtube video with a quick video overview of Cosmos on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)

Polkadot

Polkadot is a heterogeneous blockchain protocol that connects multiple specialised blockchains into one unified network. It achieves scalability through a sharding infrastructure with multiple blockchains running in parallel, called parachains, that connect to a central chain called the Relay Chain. Developers can easily build custom application specific parachains through the Substrate development framework.
The relay chain validates the state transition of connected parachains, providing shared state across the entire ecosystem. If the Relay Chain must revert for any reason, then all of the parachains would also revert. This is to ensure that the validity of the entire system can persist, and no individual part is corruptible. The shared state makes it so that the trust assumptions when using parachains are only those of the Relay Chain validator set, and no other. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. The hope is to have 100 parachains connect to the relay chain.
For a more in-depth look at Polkadot and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three
(There's a youtube video with a quick video overview of Polkadot on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)

Avalanche

Avalanche is a platform of platforms, ultimately consisting of thousands of subnets to form a heterogeneous interoperable network of many blockchains, that takes advantage of the revolutionary Avalanche Consensus protocols to provide a secure, globally distributed, interoperable and trustless framework offering unprecedented decentralisation whilst being able to comply with regulatory requirements.
Avalanche allows anyone to create their own tailor-made application specific blockchains, supporting multiple custom virtual machines such as EVM and WASM and written in popular languages like Go (with others coming in the future) rather than lightly used, poorly-understood languages like Solidity. This virtual machine can then be deployed on a custom blockchain network, called a subnet, which consist of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance.
Avalanche was built with serving financial markets in mind. It has native support for easily creating and trading digital smart assets with complex custom rule sets that define how the asset is handled and traded to ensure regulatory compliance can be met. Interoperability is enabled between blockchains within a subnet as well as between subnets. Like Cosmos and Polkadot, Avalanche is also able to connect to other systems through bridges, through custom virtual machines made to interact with another ecosystem such as Ethereum and Bitcoin.
For a more in-depth look at Avalanche and provide more reference to points made in this article, please see here and here
(There's a youtube video with a quick video overview of Avalanche on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)

Comparison between Cosmos, Polkadot and Avalanche

A frequent question I see being asked is how Cosmos, Polkadot and Avalanche compare? Whilst there are similarities there are also a lot of differences. This article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important. For a more in-depth view I recommend reading the articles for each of the projects linked above and coming to your own conclusions. I want to stress that it’s not a case of one platform being the killer of all other platforms, far from it. There won’t be one platform to rule them all, and too often the tribalism has plagued this space. Blockchains are going to completely revolutionise most industries and have a profound effect on the world we know today. It’s still very early in this space with most adoption limited to speculation and trading mainly due to the limitations of Blockchain and current iteration of Ethereum, which all three of these platforms hope to address. For those who just want a quick summary see the image at the bottom of the article. With that said let’s have a look

Scalability

Cosmos

Each Zone and Hub in Cosmos is capable of up to around 1000 transactions per second with bandwidth being the bottleneck in consensus. Cosmos aims to have thousands of Zones and Hubs all connected through IBC. There is no limit on the number of Zones / Hubs that can be created

Polkadot

Parachains in Polkadot are also capable of up to around 1500 transactions per second. A portion of the parachain slots on the Relay Chain will be designated as part of the parathread pool, the performance of a parachain is split between many parathreads offering lower performance and compete amongst themselves in a per-block auction to have their transactions included in the next relay chain block. The number of parachains is limited by the number of validators on the relay chain, they hope to be able to achieve 100 parachains.

Avalanche

Avalanche is capable of around 4500 transactions per second per subnet, this is based on modest hardware requirements to ensure maximum decentralisation of just 2 CPU cores and 4 GB of Memory and with a validator size of over 2,000 nodes. Performance is CPU-bound and if higher performance is required then more specialised subnets can be created with higher minimum requirements to be able to achieve 10,000 tps+ in a subnet. Avalanche aims to have thousands of subnets (each with multiple virtual machines / blockchains) all interoperable with each other. There is no limit on the number of Subnets that can be created.

Results

All three platforms offer vastly superior performance to the likes of Bitcoin and Ethereum 1.0. Avalanche with its higher transactions per second, no limit on the number of subnets / blockchains that can be created and the consensus can scale to potentially millions of validators all participating in consensus scores ✅✅✅. Polkadot claims to offer more tps than cosmos, but is limited to the number of parachains (around 100) whereas with Cosmos there is no limit on the number of hubs / zones that can be created. Cosmos is limited to a fairly small validator size of around 200 before performance degrades whereas Polkadot hopes to be able to reach 1000 validators in the relay chain (albeit only a small number of validators are assigned to each parachain). Thus Cosmos and Polkadot scores ✅✅
https://preview.redd.it/2o0brllyvpq51.png?width=1000&format=png&auto=webp&s=8f62bb696ecaafcf6184da005d5fe0129d504518

Decentralisation

Cosmos

Tendermint consensus is limited to around 200 validators before performance starts to degrade. Whilst there is the Cosmos Hub it is one of many hubs in the network and there is no central hub or limit on the number of zones / hubs that can be created.

Polkadot

Polkadot has 1000 validators in the relay chain and these are split up into a small number that validate each parachain (minimum of 14). The relay chain is a central point of failure as all parachains connect to it and the number of parachains is limited depending on the number of validators (they hope to achieve 100 parachains). Due to the limited number of parachain slots available, significant sums of DOT will need to be purchased to win an auction to lease the slot for up to 24 months at a time. Thus likely to lead to only those with enough funds to secure a parachain slot. Parathreads are however an alternative for those that require less and more varied performance for those that can’t secure a parachain slot.

Avalanche

Avalanche consensus scan scale to tens of thousands of validators, even potentially millions of validators all participating in consensus through repeated sub-sampling. The more validators, the faster the network becomes as the load is split between them. There are modest hardware requirements so anyone can run a node and there is no limit on the number of subnets / virtual machines that can be created.

Results

Avalanche offers unparalleled decentralisation using its revolutionary consensus protocols that can scale to millions of validators all participating in consensus at the same time. There is no limit to the number of subnets and virtual machines that can be created, and they can be created by anyone for a small fee, it scores ✅✅✅. Cosmos is limited to 200 validators but no limit on the number of zones / hubs that can be created, which anyone can create and scores ✅✅. Polkadot hopes to accommodate 1000 validators in the relay chain (albeit these are split amongst each of the parachains). The number of parachains is limited and maybe cost prohibitive for many and the relay chain is a ultimately a single point of failure. Whilst definitely not saying it’s centralised and it is more decentralised than many others, just in comparison between the three, it scores ✅
https://preview.redd.it/ckfamee0wpq51.png?width=1000&format=png&auto=webp&s=c4355f145d821fabf7785e238dbc96a5f5ce2846

Latency

Cosmos

Tendermint consensus used in Cosmos reaches finality within 6 seconds. Cosmos consists of many Zones and Hubs that connect to each other. Communication between 2 zones could pass through many hubs along the way, thus also can contribute to latency times depending on the path taken as explained in part two of the articles on Cosmos. It doesn’t need to wait for an extended period of time with risk of rollbacks.

Polkadot

Polkadot provides a Hybrid consensus protocol consisting of Block producing protocol, BABE, and then a finality gadget called GRANDPA that works to agree on a chain, out of many possible forks, by following some simpler fork choice rule. Rather than voting on every block, instead it reaches agreements on chains. As soon as more than 2/3 of validators attest to a chain containing a certain block, all blocks leading up to that one are finalized at once.
If an invalid block is detected after it has been finalised then the relay chain would need to be reverted along with every parachain. This is particularly important when connecting to external blockchains as those don’t share the state of the relay chain and thus can’t be rolled back. The longer the time period, the more secure the network is, as there is more time for additional checks to be performed and reported but at the expense of finality. Finality is reached within 60 seconds between parachains but for external ecosystems like Ethereum their state obviously can’t be rolled back like a parachain and so finality will need to be much longer (60 minutes was suggested in the whitepaper) and discussed in more detail in part three

Avalanche

Avalanche consensus achieves finality within 3 seconds, with most happening sub 1 second, immutable and completely irreversible. Any subnet can connect directly to another without having to go through multiple hops and any VM can talk to another VM within the same subnet as well as external subnets. It doesn’t need to wait for an extended period of time with risk of rollbacks.

Results

With regards to performance far too much emphasis is just put on tps as a metric, the other equally important metric, if not more important with regards to finance is latency. Throughput measures the amount of data at any given time that it can handle whereas latency is the amount of time it takes to perform an action. It’s pointless saying you can process more transactions per second than VISA when it takes 60 seconds for a transaction to complete. Low latency also greatly increases general usability and customer satisfaction, nowadays everyone expects card payments, online payments to happen instantly. Avalanche achieves the best results scoring ✅✅✅, Cosmos with comes in second with 6 second finality ✅✅ and Polkadot with 60 second finality (which may be 60 minutes for external blockchains) scores ✅
https://preview.redd.it/kzup5x42wpq51.png?width=1000&format=png&auto=webp&s=320eb4c25dc4fc0f443a7a2f7ff09567871648cd

Shared Security

Cosmos

Every Zone and Hub in Cosmos has their own validator set and different trust assumptions. Cosmos are researching a shared security model where a Hub can validate the state of connected zones for a fee but not released yet. Once available this will make shared security optional rather than mandatory.

Polkadot

Shared Security is mandatory with Polkadot which uses a Shared State infrastructure between the Relay Chain and all of the connected parachains. If the Relay Chain must revert for any reason, then all of the parachains would also revert. Every parachain makes the same trust assumptions, and as such the relay chain validates state transition and enables seamless interoperability between them. In return for this benefit, they have to purchase DOT and win an auction for one of the available parachain slots.
However, parachains can’t just rely on the relay chain for their security, they will also need to implement censorship resistance measures and utilise proof of work / proof of stake for each parachain as well as discussed in part three, thus parachains can’t just rely on the security of the relay chain, they need to ensure sybil resistance mechanisms using POW and POS are implemented on the parachain as well.

Avalanche

A subnet in Avalanche consists of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance. So unlike in Cosmos where each zone / hub has their own validators, A subnet can validate a single or many virtual machines / blockchains with a single validator set. Shared security is optional

Results

Shared security is mandatory in polkadot and a key design decision in its infrastructure. The relay chain validates the state transition of all connected parachains and thus scores ✅✅✅. Subnets in Avalanche can validate state of either a single or many virtual machines. Each subnet can have their own token and shares a validator set, where complex rulesets can be configured to meet regulatory compliance. It scores ✅ ✅. Every Zone and Hub in cosmos has their own validator set / token but research is underway to have the hub validate the state transition of connected zones, but as this is still early in the research phase scores ✅ for now.
https://preview.redd.it/pbgyk3o3wpq51.png?width=1000&format=png&auto=webp&s=61c18e12932a250f5633c40633810d0f64520575

Current Adoption

Cosmos

The Cosmos project started in 2016 with an ICO held in April 2017. There are currently around 50 projects building on the Cosmos SDK with a full list can be seen here and filtering for Cosmos SDK . Not all of the projects will necessarily connect using native cosmos sdk and IBC and some have forked parts of the Cosmos SDK and utilise the tendermint consensus such as Binance Chain but have said they will connect in the future.

Polkadot

The Polkadot project started in 2016 with an ICO held in October 2017. There are currently around 70 projects building on Substrate and a full list can be seen here and filtering for Substrate Based. Like with Cosmos not all projects built using substrate will necessarily connect to Polkadot and parachains or parathreads aren’t currently implemented in either the Live or Test network (Kusama) as of the time of this writing.

Avalanche

Avalanche in comparison started much later with Ava Labs being founded in 2018. Avalanche held it’s ICO in July 2020. Due to lot shorter time it has been in development, the number of projects confirmed are smaller with around 14 projects currently building on Avalanche. Due to the customisability of the platform though, many virtual machines can be used within a subnet making the process incredibly easy to port projects over. As an example, it will launch with the Ethereum Virtual Machine which enables byte for byte compatibility and all the tooling like Metamask, Truffle etc. will work, so projects can easily move over to benefit from the performance, decentralisation and low gas fees offered. In the future Cosmos and Substrate virtual machines could be implemented on Avalanche.

Results

Whilst it’s still early for all 3 projects (and the entire blockchain space as a whole), there is currently more projects confirmed to be building on Cosmos and Polkadot, mostly due to their longer time in development. Whilst Cosmos has fewer projects, zones are implemented compared to Polkadot which doesn’t currently have parachains. IBC to connect zones and hubs together is due to launch Q2 2021, thus both score ✅✅✅. Avalanche has been in development for a lot shorter time period, but is launching with an impressive feature set right from the start with ability to create subnets, VMs, assets, NFTs, permissioned and permissionless blockchains, cross chain atomic swaps within a subnet, smart contracts, bridge to Ethereum etc. Applications can easily port over from other platforms and use all the existing tooling such as Metamask / Truffle etc but benefit from the performance, decentralisation and low gas fees offered. Currently though just based on the number of projects in comparison it scores ✅.
https://preview.redd.it/4zpi6s85wpq51.png?width=1000&format=png&auto=webp&s=e91ade1a86a5d50f4976f3b23a46e9287b08e373

Enterprise Adoption

Cosmos

Cosmos enables permissioned and permissionless zones which can connect to each other with the ability to have full control over who validates the blockchain. For permissionless zones each zone / hub can have their own token and they are in control who validates.

Polkadot

With polkadot the state transition is performed by a small randomly selected assigned group of validators from the relay chain plus with the possibility that state is rolled back if an invalid transaction of any of the other parachains is found. This may pose a problem for enterprises that need complete control over who performs validation for regulatory reasons. In addition due to the limited number of parachain slots available Enterprises would have to acquire and lock up large amounts of a highly volatile asset (DOT) and have the possibility that they are outbid in future auctions and find they no longer can have their parachain validated and parathreads don’t provide the guaranteed performance requirements for the application to function.

Avalanche

Avalanche enables permissioned and permissionless subnets and complex rulesets can be configured to meet regulatory compliance. For example a subnet can be created where its mandatory that all validators are from a certain legal jurisdiction, or they hold a specific license and regulated by the SEC etc. Subnets are also able to scale to tens of thousands of validators, and even potentially millions of nodes, all participating in consensus so every enterprise can run their own node rather than only a small amount. Enterprises don’t have to hold large amounts of a highly volatile asset, but instead pay a fee in AVAX for the creation of the subnets and blockchains which is burnt.

Results

Avalanche provides the customisability to run private permissioned blockchains as well as permissionless where the enterprise is in control over who validates the blockchain, with the ability to use complex rulesets to meet regulatory compliance, thus scores ✅✅✅. Cosmos is also able to run permissioned and permissionless zones / hubs so enterprises have full control over who validates a blockchain and scores ✅✅. Polkadot requires locking up large amounts of a highly volatile asset with the possibility of being outbid by competitors and being unable to run the application if the guaranteed performance is required and having to migrate away. The relay chain validates the state transition and can roll back the parachain should an invalid block be detected on another parachain, thus scores ✅.
https://preview.redd.it/li5jy6u6wpq51.png?width=1000&format=png&auto=webp&s=e2a95f1f88e5efbcf9e23c789ae0f002c8eb73fc

Interoperability

Cosmos

Cosmos will connect Hubs and Zones together through its IBC protocol (due to release in Q1 2020). Connecting to blockchains outside of the Cosmos ecosystem would either require the connected blockchain to fork their code to implement IBC or more likely a custom “Peg Zone” will be created specific to work with a particular blockchain it’s trying to bridge to such as Ethereum etc. Each Zone and Hub has different trust levels and connectivity between 2 zones can have different trust depending on which path it takes (this is discussed more in this article). Finality time is low at 6 seconds, but depending on the number of hops, this can increase significantly.

Polkadot

Polkadot’s shared state means each parachain that connects shares the same trust assumptions, of the relay chain validators and that if one blockchain needs to be reverted, all of them will need to be reverted. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Finality time between parachains is around 60 seconds, but longer will be needed (initial figures of 60 minutes in the whitepaper) for connecting to external blockchains. Thus limiting the appeal of connecting two external ecosystems together through Polkadot. Polkadot is also limited in the number of Parachain slots available, thus limiting the amount of blockchains that can be bridged. Parathreads could be used for lower performance bridges, but the speed of future blockchains is only going to increase.

Avalanche

A subnet can validate multiple virtual machines / blockchains and all blockchains within a subnet share the same trust assumptions / validator set, enabling cross chain interoperability. Interoperability is also possible between any other subnet, with the hope Avalanche will consist of thousands of subnets. Each subnet may have a different trust level, but as the primary network consists of all validators then this can be used as a source of trust if required. As Avalanche supports many virtual machines, bridges to other ecosystems are created by running the connected virtual machine. There will be an Ethereum bridge using the EVM shortly after mainnet. Finality time is much faster at sub 3 seconds (with most happening under 1 second) with no chance of rolling back so more appealing when connecting to external blockchains.

Results

All 3 systems are able to perform interoperability within their ecosystem and transfer assets as well as data, as well as use bridges to connect to external blockchains. Cosmos has different trust levels between its zones and hubs and can create issues depending on which path it takes and additional latency added. Polkadot provides the same trust assumptions for all connected parachains but has long finality and limited number of parachain slots available. Avalanche provides the same trust assumptions for all blockchains within a subnet, and different trust levels between subnets. However due to the primary network consisting of all validators it can be used for trust. Avalanche also has a much faster finality time with no limitation on the number of blockchains / subnets / bridges that can be created. Overall all three blockchains excel with interoperability within their ecosystem and each score ✅✅.
https://preview.redd.it/ai0bkbq8wpq51.png?width=1000&format=png&auto=webp&s=3e85ee6a3c4670f388ccea00b0c906c3fb51e415

Tokenomics

Cosmos

The ATOM token is the native token for the Cosmos Hub. It is commonly mistaken by people that think it’s the token used throughout the cosmos ecosystem, whereas it’s just used for one of many hubs in Cosmos, each with their own token. Currently ATOM has little utility as IBC isn’t released and has no connections to other zones / hubs. Once IBC is released zones may prefer to connect to a different hub instead and so ATOM is not used. ATOM isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for ATOM as of the time of this writing is $1 Billion with 203 million circulating supply. Rewards can be earnt through staking to offset the dilution caused by inflation. Delegators can also get slashed and lose a portion of their ATOM should the validator misbehave.

Polkadot

Polkadot’s native token is DOT and it’s used to secure the Relay Chain. Each parachain needs to acquire sufficient DOT to win an auction on an available parachain lease period of up to 24 months at a time. Parathreads have a fixed fee for registration that would realistically be much lower than the cost of acquiring a parachain slot and compete with other parathreads in a per-block auction to have their transactions included in the next relay chain block. DOT isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for DOT as of the time of this writing is $4.4 Billion with 852 million circulating supply. Delegators can also get slashed and lose their DOT (potentially 100% of their DOT for serious attacks) should the validator misbehave.

Avalanche

AVAX is the native token for the primary network in Avalanche. Every validator of any subnet also has to validate the primary network and stake a minimum of 2000 AVAX. There is no limit to the number of validators like other consensus methods then this can cater for tens of thousands even potentially millions of validators. As every validator validates the primary network, this can be a source of trust for interoperability between subnets as well as connecting to other ecosystems, thus increasing amount of transaction fees of AVAX. There is no slashing in Avalanche, so there is no risk to lose your AVAX when selecting a validator, instead rewards earnt for staking can be slashed should the validator misbehave. Because Avalanche doesn’t have direct slashing, it is technically possible for someone to both stake AND deliver tokens for something like a flash loan, under the invariant that all tokens that are staked are returned, thus being able to make profit with staked tokens outside of staking itself.
There will also be a separate subnet for Athereum which is a ‘spoon,’ or friendly fork, of Ethereum, which benefits from the Avalanche consensus protocol and applications in the Ethereum ecosystem. It’s native token ATH will be airdropped to ETH holders as well as potentially AVAX holders as well. This can be done for other blockchains as well.
Transaction fees on the primary network for all 3 of the blockchains as well as subscription fees for creating a subnet and blockchain are paid in AVAX and are burnt, creating deflationary pressure. AVAX is a fixed capped supply of 720 million tokens, creating scarcity rather than an unlimited supply which continuously increase of tokens at a compounded rate each year like others. Initially there will be 360 tokens minted at Mainnet with vesting periods between 1 and 10 years, with tokens gradually unlocking each quarter. The Circulating supply is 24.5 million AVAX with tokens gradually released each quater. The current market cap of AVAX is around $100 million.

Results

Avalanche’s AVAX with its fixed capped supply, deflationary pressure, very strong utility, potential to receive air drops and low market cap, means it scores ✅✅✅. Polkadot’s DOT also has very strong utility with the need for auctions to acquire parachain slots, but has no deflationary mechanisms, no fixed capped supply and already valued at $3.8 billion, therefore scores ✅✅. Cosmos’s ATOM token is only for the Cosmos Hub, of which there will be many hubs in the ecosystem and has very little utility currently. (this may improve once IBC is released and if Cosmos hub actually becomes the hub that people want to connect to and not something like Binance instead. There is no fixed capped supply and currently valued at $1.1 Billion, so scores ✅.
https://preview.redd.it/mels7myawpq51.png?width=1000&format=png&auto=webp&s=df9782e2c0a4c26b61e462746256bdf83b1fb906
All three are excellent projects and have similarities as well as many differences. Just to reiterate this article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important. For a more in-depth view I recommend reading the articles for each of the projects linked above and coming to your own conclusions, you may have different criteria which is important to you, and score them differently. There won’t be one platform to rule them all however, with some uses cases better suited to one platform over another, and it’s not a zero-sum game. Blockchain is going to completely revolutionize industries and the Internet itself. The more projects researching and delivering breakthrough technology the better, each learning from each other and pushing each other to reach that goal earlier. The current market is a tiny speck of what’s in store in terms of value and adoption and it’s going to be exciting to watch it unfold.
https://preview.redd.it/dbb99egcwpq51.png?width=1388&format=png&auto=webp&s=aeb03127dc0dc74d0507328e899db1c7d7fc2879
For more information see the articles below (each with additional sources at the bottom of their articles)
Avalanche, a Revolutionary Consensus Engine and Platform. A Game Changer for Blockchain
Avalanche Consensus, The Biggest Breakthrough since Nakamoto
Cosmos — An Early In-Depth Analysis — Part One
Cosmos — An Early In-Depth Analysis — Part Two
Cosmos Hub ATOM Token and the commonly misunderstood staking tokens — Part Three
Polkadot — An Early In-Depth Analysis — Part One — Overview and Benefits
Polkadot — An Early In-Depth Analysis — Part Two — How Consensus Works
Polkadot — An Early In-Depth Analysis — Part Three — Limitations and Issues
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The underrated stock survey: one month in on /r/investing investing prowess

Following my post from last month (https://www.reddit.com/investing/comments/i2thge/), please see below for an update on how everyone's picks are doing one month in.
Key takeaways:
  1. 253 picks are still active and being tracked
  2. Overall average return of -1.27%, with an equal weighted return of -1.25%
  3. Highest returning pick: Pacific Ethanol (PEIX), a COVID play made by adamtejot for +78%
  4. If you invested in the top 5 most upvoted stocks (NET, CRSP, STNE, NVDA, NOK), you would have seen a return of -8.9%
  5. If you invested in the top 5 most controversial stocks (TSLA, WD, AMD, LMND, UBER), you would have seen a return of 0.0%
  6. The top 10 gainers in order (PEIS, FMCI, TUP, BABYF, GME, WELL, CVAC, WKHS, KEFI, NIO) provided an average equal weighted return of ~49%
For a full list of performance as of NOON EST, see below:
ID Company Symbol Provided by Upvotes 8/7/2020 9/11/2020 Increase
121 Pacific Ethanol Inc PEIX adamtejot 1 $2.69 $4.78 78%
90 FORUM MERGER II/SH CL A FMCI Mug_of_coffee 3 $14.53 $25.38 75%
38 Tupperware Brands Corporation TUP Scumbaggedfriends 1 $14.98 $23.89 59%
218 Else Nutrition Holdings Inc BABYF PringlesAreUs 1 $1.36 $2.06 51%
115 GameStop Corp. GME EmployerOfTheMonth 2 $4.16 $6.12 47%
192 WELL Health Technologies Corp TSE:WELL Unlucky-Prize, IcemanVish 2 $4.49 $6.33 41%
157 Workhorse Group Inc WKHS VisionsDB 5 $16.52 $23.06 40%
16 CureVac CVAC Tangerinho 8 $55.90 $77.20 38%
158 KEFI Gold and Copper Plc LON:KEFI Scipio-Africannabis- 1 $1.88 $2.58 37%
69 Nio Inc - ADR NIO makesalotofmoney, Carrera_GT, Charlie Brown364 3 $13.42 $17.90 33%
144 Kaleyra Inc KLR souptrades 1 $5.87 $7.75 32%
237 Pelaton PTON loosetingles 1 $68.30 $89.44 31%
245 Paradox Interactive AB (publ) OTCMKTS:PRXXF I_worship_odin 1 $24.30 $31.70 30%
80 UTZ BRANDS INC/SH CL A NV UTZ RIC_FLAIR-WOOO 5 $13.84 $17.76 28%
194 10X Genomics Inc TXG Unlucky-Prize 1 $96.13 $123.17 28%
26 Tesla Inc TSLA Skurinator, goldcakes, redmars1234, Drortmeyer2017 3 $290.54 $371.75 28%
78 Travelcenters of America Inc TA jk_tilt 1 $17.27 $21.75 26%
185 Draftkings Inc DKNG boomshalock 1 $34.09 $42.80 26%
233 Mamamancini's Holdings Inc MMMB Jayesslee 1 $1.70 $2.10 24%
225 SPARTAN ENERGY /SH SPAQ bigsexy12 1 $12.36 $15.21 23%
214 Inspire Medical Systems Inc INSP JPINFV2 1 $104.92 $128.80 23%
51 SmileDirectClub Inc SDC meeni131 3 $9.05 $11.06 22%
60 Sunrun Inc RUN FactualNeutronStar 2 $46.00 $56.11 22%
101 Immunovia AB (publ) IMMNOV jennyther 3 $161.60 $197.00 22%
188 Penn National Gaming, Inc PENN Calpool 1 $49.00 $59.72 22%
213 Sibanye Stillwater Ltd SBSW marqui4me 1 $11.39 $13.74 21%
248 Six Flags Entertainment Corp SIX EthosPathosLegos 1 $18.38 $22.17 21%
232 Xpel Inc XPEL Bkazzle 1 $20.06 $24.16 20%
149 Planet 13 Holdings Inc PLNHF MMatter1 3 $2.67 $3.20 20%
71 InVitae Corp NVTA emtvaikkajoku, CrackHeadRodeo 6 $28.43 $33.28 17%
179 Millicom International Cellular SA(SWE) STO:TIGO-SDB joseph460 1 $245.50 $287.00 17%
48 Proto Labs Inc PRLB JEesSs 3 $130.13 $150.38 16%
22 Air Canada TSE:AC priamXus 0 $15.73 $18.02 15%
159 General Motors Company GM Buttershine_Beta -1 $26.72 $30.51 14%
148 Peabody Energy Corporation BTU aviatoraway1 0 $2.52 $2.84 13%
199 Redfin Corp RDFN shreddit47 8 $43.69 $49.15 12%
146 CBS Corporation Common Stock VIAC 1987supertramp 1 $26.21 $29.46 12%
109 Canadian Solar Inc. CSIQ MrMineHeads, vvv561 6 $25.32 $28.40 12%
169 Target Corporation TGT Kosher-Bacon 1 $131.75 $147.67 12%
41 Uber Technologies Inc Uber DukeBD2021 -1 $32.90 $36.72 12%
95 CEL-SCI Corporation CVM Golden_Pineapple 1 $12.19 $13.51 11%
55 Hikma Pharmaceuticals Plc HKMPF Marvins-Room 1 $31.08 $34.38 11%
17 Ally Financial Inc ALLY jcurtis44 1 $21.47 $23.71 10%
173 SiTime Corp SITM drbh_ 1 $58.92 $64.80 10%
190 Otonomy Inc OTIC Unlucky-Prize 1 $3.56 $3.90 10%
13 NVIDIA Corporation NVDA TBSchemer, friedtea15 66 $447.98 $490.43 9%
72 Sea Ltd SE scatterblodded, tradeintel828384839, thug_funnie, Meymo 16 $129.00 $141.21 9%
243 Trulieve Cannabis Corp TCNNF grphelps1, Cucumber_Cooling 2 $18.83 $20.49 9%
73 Digital Turbine Inc APPS toop4 6 $22.59 $24.51 8%
70 Alibaba Group Holding Ltd - ADR BABA helio987, ScreeMart, Necessary_Club_6714 -1 $252.10 $271.66 8%
206 RENAULT S A/ADR RNLSY jw8700 1 $5.33 $5.74 8%
234 Great Panther Mining Ltd GPL Tony0x01 1 $0.93 $1.00 8%
77 Inmode Ltd INMD meta-cognizant, craneman813 4 $31.77 $34.15 7%
97 Magnachip Semiconductor Corp MX samtony234 1 $12.08 $12.97 7%
79 Maverix Metals Inc MMX AwesomeMathUse 1 $4.61 $4.93 7%
145 Edwards Lifesciences Corp EW TheTubbyOlive 1 $76.94 $82.17 7%
250 PROSHARES TULTRA MSCI JAPAN EZJ Necessary_Club_6714 1 $32.13 $34.31 7%
98 Games Workshop Group PLC OTCMKTS:GMWKF MAUSECOP, Thenattylimit 2 $120.95 $129.15 7%
123 Innovative Industrial Properties Inc IIPR Dalis_Ktm 1 $114.63 $122.40 7%
167 Walmart Inc WMT anthonyjh21 6 $129.97 $137.78 6%
227 Cameco Corp CCJ jh4962772, Commandobolt, 3STmotivation 13 $10.37 $10.99 6%
18 Toronto-Dominion Bank TD robbierox123 0 $45.77 $48.26 5%
124 New Relic Inc NEWR Dalis_Ktm 1 $53.62 $56.52 5%
114 Brainstorm Cell Therapeutics Inc BCLI BigSexyTolo 2 $12.79 $13.47 5%
138 GLB X FUNDS/HEALTH & WELLNESS T BFIT Venhuizer 2 $20.69 $21.76 5%
45 Best Buy Co Inc BBY 1madeamistake 2 $102.90 $107.74 5%
193 Ventas, Inc. VTR Unlucky-Prize 1 $41.52 $43.43 5%
29 Berkshire Hathaway Inc. Class B BRK.B Jeroen_Jrn, Cuza 31 $209.48 $218.92 5%
215 ServiceNow Inc NOW cookingboy 1 $431.21 $450.52 4%
86 Essent Group Ltd ESNT veggie-man 1 $35.82 $37.39 4%
254 Nuance Communications Inc. NUAN IwantmyMTZ 1 $29.48 $30.77 4%
198 NVR, Inc. NVR Linnake 1 $3,875.01 $4,036.96 4%
1 StoneCo Ltd STNE GromGrommeta 73 $49.06 $51.07 4%
43 Plug Power Inc PLUG lukwas_ 4 $11.28 $11.72 4%
35 Beyond Meat Inc BYND Kreisensalat, _Flipside_ 8 $131.51 $136.50 4%
134 Intel Corporation INTC ionlypwn, TitanCrasher54, niknikniknikniknik1 5 $48.03 $49.85 4%
252 INVESCO EXCHANG/SOLAR ETF TAN z74al 2 $51.20 $52.99 3%
208 Blackline Inc BL veebeew 2 $79.26 $81.95 3%
117 Altria Group Inc MO ARGENT_UM_PUR, gm14202 1 $42.17 $43.58 3%
164 Intuitive Surgical, Inc. ISRG swalloforswallo 2 $685.85 $708.14 3%
83 Taal Distributed Information Techs Inc TAAL AwesomeMathUse 1 $1.85 $1.91 3%
19 Alexion Pharmaceuticals, Inc. ALXN fisk47 39 $103.28 $106.62 3%
75 Boston Beer Company Inc SAM Top_Island 2 $825.79 $850.00 3%
228 ISHARES TGLB CLEAN ENERGY ET ICLN drheman25Q 1 $15.88 $16.28 3%
87 Pershing Square Tontine Holdings, Ltd NYSE:PSTH-UN 5_yr_lurker 7 $21.08 $21.60 2%
30 Walt Disney Co DIS jadenmc2189, biz_student 6 $129.93 $133.00 2%
211 NESTLE S A/S ADR NSRGY suburban_robot 1 $118.47 $121.20 2%
186 Golden Minerals Co AUMN YEEEEEAAAAA 1 $0.44 $0.45 2%
102 Tandem Diabetes Care Inc TNDM liao24 1 $104.15 $106.48 2%
135 Veeva Systems Inc VEEV JohnSpartans 3 $261.22 $266.74 2%
231 Simulations Plus, Inc. SLP hellohi3 1 $65.83 $67.11 2%
92 Brookfield Asset Management Inc BAM duongroi, Avaronah 2 $32.32 $32.91 2%
127 Naspers Limited NPSNY Demandredz 1 $34.60 $35.19 2%
129 Aphria Inc APHA Aprhria, Bdghablig 1 $4.47 $4.54 2%
171 JPMorgan Chase & Co. JPM wrs97 1 $99.38 $100.86 1%
40 Spirit Airlines Incorporated SAVE Matous_Palecek 0 $17.28 $17.53 1%
240 Westinghouse Air Brake Technologies Corp WAB warman506 1 $67.23 $68.18 1%
204 Cardlytics Inc CDLX whossayn, YarManYak 2 $66.28 $67.21 1%
216 Kirkland Lake Gold Ltd KL New_username_ 1 $52.58 $53.30 1%
244 Axon Enterprise Inc AAXN ansofteng 1 $83.88 $84.93 1%
32 Realty Income Corp O bushysmalls 5 $62.72 $63.44 1%
42 Wizz Air Holdings PLC WIZZ Matous_Palecek 2 $3,412.00 $3,443.23 1%
170 Morgan Stanley MS wrs97 1 $50.35 $50.80 1%
126 GLB X FUNDS/VIDEO GAMES & ESPORTS E HERO sgtyzi 1 $26.00 $26.23 1%
119 Apple Inc. AAPL tcldstnvdw -1 $27.78 $112.00 1%
63 Livongo Health Inc LVGO staniel_diverson, Raybay192, Drifter 1996, moveitover 22 $120.88 $121.80 1%
181 NCR Corporation NCR IAMBEOWULFF, fistymonkey1337 4 $20.11 $20.23 1%
74 CD PROJEKT S A/ADR OTGLY Thtb 8 $28.50 $28.67 1%
56 Zoetis Inc ZTS BearBearChooey 19 $158.88 $159.53 0%
93 Federal National Mortgage Association FNMA figbuilding, onkel_axel 2 $2.12 $2.12 0%
31 Pharmacyte Biotech Inc PMCB DillieTheSquid 0 $0.01 $0.01 0%
172 VMware, Inc. VMW kingbrow2020 1 $142.31 $142.30 0%
47 Pinterest Inc PINS EthanPhan 10 $34.98 $34.93 0%
133 Vanguard Total Stock Market Index Fund Admiral Shares VTSAX WackyBeachJustice 1 $82.67 $82.32 0%
212 Yeti Holdings Inc YETI boomwhackers 1 $50.40 $50.14 -1%
196 Booz Allen Hamilton Holding Corporation BAH i_smel_hookers 1 $84.67 $84.23 -1%
238 Kroger Co KR bxkrish 1 $35.24 $35.02 -1%
44 Raytheon Technologies Corp RTX anon2019L 21 $61.23 $60.81 -1%
54 ASML Holding NV ASML EthosPathosLegos, earthmoonsun 15 $366.07 $363.20 -1%
37 Novacyt SA ALNOV Snoopmatt 1 $3.60 $3.57 -1%
76 Taiwan Semiconductor Mfg. Co. Ltd. TSM Paks_12345, sogladatwork, BlissfulThinkr 13 $80.03 $79.16 -1%
122 Helen of Troy Limited HELE aa341 1 $201.26 $199.02 -1%
11 Nathan's Famous, Inc. NATH howtoreadspaghetti 1 $51.25 $50.65 -1%
84 Fastly Inc FSLY AwesomeMathUse 3 $79.33 $78.31 -1%
110 AAR Corp. AIR paulo92834 4 $18.77 $18.49 -1%
166 Purple Innovation Inc PRPL jloy88, CharlieBrown364, RemiMartin 6 $23.95 $23.59 -2%
113 Atlassian Corporation PLC TEAM shadowrckts 1 $170.93 $168.23 -2%
33 BlackBerry Ltd BB mh1t, EthosPathosLegos 25 $4.84 $4.76 -2%
139 EHang Holdings Ltd - ADR EH TheEUR0PEAN 1 $9.21 $9.04 -2%
137 TJX Companies Inc TJX princess-smartypants 3 $55.45 $54.41 -2%
5 Intellia Therapeutics Inc NTLA earthmoonsun 7 $19.83 $19.45 -2%
140 Brookfield Renewable Partners LP BEP YourPineapplePunch 1 $45.25 $44.34 -2%
184 Ares Capital Corporation ARCC ThemChecks 1 $14.87 $14.54 -2%
143 American Tower Corp AMT editviewgo 1 $257.61 $251.69 -2%
132 PROSHARES TULTRAPRO QQQ TQQQ iggy555, Guiterrezjm6 5 $126.99 $124.06 -2%
46 Oxford BioMedica plc OXB arabidopsis 12 $850.00 $830.00 -2%
128 Bank of America Corp BAC oobydoobydoobydoo, wrs97 2 $26.11 $25.46 -2%
152 H&R Real Estate Investment Trust HR.UN CaptainCanuck93 0 $10.34 $10.08 -3%
229 CDW common stock CDW plorfu 1 $114.77 $111.47 -3%
130 Docusign Inc DOCU h3ku, Teach-101 0 $204.76 $198.75 -3%
253 Microsoft Corporation MSFT TBSchemer 34 $212.48 $205.65 -3%
153 Spotify Technology SA SPOT _Hard4Jesus 0 $252.12 $243.88 -3%
131 TransUnion TRU AndyCircus 0 $87.38 $84.47 -3%
100 ORSTED A/S/ADR DNNGY BrentfordFC21 2 $47.37 $45.79 -3%
105 Wells Fargo & Co WFC yehdhbdjdjd 1 $25.07 $24.20 -3%
111 1ST TR EXCHANGE/NASDAQ CEA CYBERSEC CIBR komoggmu321 1 $35.40 $34.07 -4%
162 New York Times Co NYT jonhuang 1 $45.61 $43.86 -4%
27 Sony Corp SNE drorhac 13 $80.03 $76.88 -4%
224 Avalara Inc AVLR nomdeplume_alias 1 $122.71 $117.82 -4%
23 Activision Blizzard, Inc. ATVI Mondanivalo 12 $82.47 $79.17 -4%
120 Prologis Inc PLD ImPinkSnail 5 $105.07 $100.65 -4%
81 Franco Nevada Corp FNV AwesomeMathUse 1 $153.57 $146.93 -4%
12 Rocky Mountain Chocolate Factory, Inc. RMCF howtoreadspaghetti 1 $3.20 $3.05 -5%
217 LONZA GRP AG/ADR LZAGY Fuck512 1 $62.92 $59.94 -5%
154 Okta Inc OKTA Bcr731 3 $208.23 $197.95 -5%
191 Macerich Co MAC skvettlappen 1 $7.85 $7.46 -5%
142 Crown Castle International Corp CCI jkgator 1 $168.19 $159.72 -5%
10 Molson Coors Beverage Co Class B TAP howtoreadspaghetti 1 $37.27 $35.28 -5%
197 Equinix Inc EQIX gce1010 3 $791.70 $749.23 -5%
99 Gilead Sciences, Inc. GILD Leroy--Brown 1 $69.35 $65.60 -5%
141 TPI Composites Inc TPIC polwas 1 $28.81 $27.25 -5%
161 Micron Technology, Inc. MU Wexoch 3 $48.75 $46.02 -6%
175 American Water Works Company Inc AWK InfamousLegato 1 $149.79 $141.35 -6%
50 VolitionRX Ltd VNRX RiDDDiK1337 1 $3.35 $3.16 -6%
7 Square Inc SQ cuti95, ConstructivePlayer, Lfastrsx, jercky, CharlieBrown364 21 $147.22 $138.87 -6%
182 Logitech International SA LOGI CharlieBrown364 1 $73.03 $68.88 -6%
68 Turtle Beach Corp HEAR chancsc11 1 $18.37 $17.30 -6%
57 VirnetX Holding Corporation VHC vyts18 2 $5.26 $4.95 -6%
107 Maxar Technologies Inc MAXR Borne2Run 1 $24.74 $23.27 -6%
20 Horizon Therapeutics PLC HZNP thesearchforanswer 3 $76.06 $71.16 -6%
106 TransMedics Group Inc TMDX DropoutEngy 1 $18.05 $16.84 -7%
156 GFL Environmental Inc GFL lenadunhamsbutthole 1 $21.56 $20.10 -7%
200 Gan Ltd GAN emcdeezy22 2 $20.29 $18.91 -7%
108 Ingles Markets, Incorporated IMKTA kimjungoon 1 $42.97 $40.01 -7%
9 IAC/Interactivecorp IAC dvdmovie1 36 $133.05 $123.03 -8%
209 Cresco Labs Inc CRLBF UncleSlippyFist 1 $6.28 $5.80 -8%
165 Daqo New Energy Corp DQ stonk_daddy 1 $122.55 $112.96 -8%
62 Twilio Inc TWLO MarconianRex 8 $249.00 $228.90 -8%
14 Walker & Dunlop, Inc. WD TBSchemer 0 $57.70 $52.84 -8%
246 Coty Inc COTY NhatNguyen2112 1 $4.00 $3.66 -9%
25 Pan African Resources plc PAF Fruity_Pineapple 2 $26.30 $24.00 -9%
219 FLIR Systems, Inc. FLIR _zerokarma_ 1 $37.48 $34.12 -9%
8 Advanced Micro Devices, Inc. AMD ArneGo, apqwer, LoveOfProfit 13 $84.85 $77.23 -9%
210 Razer Inc RAZFF ThatOneRedditBro 1 $0.22 $0.20 -9%
201 Inseego Corp INSG esoccer141414 1 $12.08 $10.95 -9%
21 Enphase Energy Inc ENPH deGoblin 31 $72.84 $65.93 -9%
88 Match Group Inc MTCH BallinLikeImKobe24 1 $115.88 $104.50 -10%
187 Brookfield Property Partners LP Unit BPY Onarco 1 $11.75 $10.59 -10%
94 Rigel Pharmaceuticals, Inc. RIGL Gay_Demons 1 $2.58 $2.32 -10%
85 Empire State Realty Trust Inc ESRT silverpaw1786 4 $6.66 $5.97 -10%
147 Polaris Infrastructure Inc RAMPF CaptainCanuck93 1 $11.50 $10.30 -10%
176 2U Inc TWOU DickDaddy 1 $41.49 $37.11 -11%
125 Universal Display Corporation OLED niknikniknikniknik1 1 $186.51 $166.37 -11%
104 SunPower Corporation SPWR Hadouukken 1 $7.77 $10.57 -11%
4 Editas Medicine Inc EDIT earthmoonsun 7 $34.71 $30.85 -11%
96 Unibail-Rodamco-Westfield SE URW eams66 2 $42.44 $37.64 -11%
223 CVS Health Corp CVS handsomeandsmart_ 2 $64.96 $57.57 -11%
24 Alteryx Inc AYX Kme2 30 $121.38 $107.55 -11%
202 Slack Technologies Inc WORK AntwanDixon_ 2 $28.95 $25.65 -11%
65 Cyberark Software Ltd CYBR Kevenam 2 $110.59 $97.84 -12%
116 Mills Music Trust Unit OTCMKTS:MMTRS ARGENT_UM_PUR 1 $39.00 $34.50 -12%
64 Valero Energy Corporation VLO chickenandcheesefart 1 $52.66 $46.50 -12%
151 Gran Colombia Gold Corp TSE:GCM Linnake 0 $7.46 $6.57 -12%
49 Solaredge Technologies Inc SEDG m4r1vs 14 $211.47 $185.52 -12%
249 New York Mortgage Trust Inc NYMT ToKeepAndToHoldForev 1 $2.77 $2.43 -12%
82 Shopify Inc SHOP AwesomeMathUse -1 $1,053.12 $919.50 -13%
241 DexCom, Inc. DXCM InformalAid 1 $440.70 $384.40 -13%
67 Grayscale Bitcoin Trust (Btc) GBTC asherlevi 2 $13.06 $11.39 -13%
34 Mercadolibre Inc MELI pontoumporcento 14 $1,193.97 $1,035.14 -13%
247 BELLUS Health Inc BLU NhatNguyen2112 1 $2.74 $2.37 -14%
112 John B. Sanfilippo & Son, Inc. JBSS chris011186 2 $89.24 $77.01 -14%
103 Huntington Ingalls Industries Inc HII howtoreadspaghetti 1 $167.90 $144.60 -14%
15 Limelight Networks, Inc. LLNW cyberdex, thug_funnie 3 $6.10 $5.23 -14%
118 Elevate Credit Inc ELVT ScoreFuture 1 $2.58 $2.21 -14%
239 CytoDyn Inc CYDY dufmum 1 $4.79 $4.10 -14%
28 Ageagle Aerial Systems Inc UAVS fishkillr 16 $3.26 $2.78 -15%
53 Trade Desk Inc TTD all_hail_hypno, Kay312010 6 $493.20 $419.05 -15%
36 Cloudflare Inc NET thereisnospoongeek, olliemacg, Boots2243 220 $40.06 $33.96 -15%
66 Lydall, Inc. LDL Henisockle 1 $20.89 $17.70 -15%
235 Etsy Inc ETSY PeskyShart 1 $135.06 $113.39 -16%
183 Anglo Asian Mining LON:AAZ krenaldi1 1 $161.50 $135.00 -16%
195 Switch Inc SWCH gce1010 1 $18.03 $15.01 -17%
168 Fire & Flower Holdings Corp TSE:FAF tobcar 1 $1.01 $0.84 -17%
221 Mediwound Ltd MDWD blueblade408 1 $3.91 $3.25 -17%
230 Electrameccanica Vehicles Corp SOLO IHaveUsernameBlock 1 $3.07 $2.55 -17%
207 First Mining Gold Corp FFMGF RecCenterBall 0 $0.41 $0.34 -17%
6 Dicerna Pharmaceuticals Inc DRNA earthmoonsun 7 $21.03 $17.40 -17%
59 Nokia Oyj NOK perfectriot, LiabilityFree 52 $4.98 $4.12 -17%
89 Xebec Adsorption Inc. XBC Mug_of_coffee 3 $4.95 $4.06 -18%
52 Fluor Corporation (NEW) FLR lost_searching 2 $11.38 $9.24 -19%
220 Pagerduty Inc PD throthrowth 2 $29.85 $23.94 -20%
236 Banco Bbva Argentina SA BBAR GAV17 1 $4.23 $3.35 -21%
155 FuelCell Energy Inc FCEL i-kno-nothing, dewaser 2 $2.68 $2.12 -21%
150 Aytu Bioscience Inc AYTU Bkzkilla2, beefy-ambulance, subaruveganguy22 2 $1.38 $1.09 -21%
203 Rite Aid Corporation RAD ManagerMilkshake 1 $15.05 $11.85 -21%
39 Drive Shack Inc DS Bobjenkins97 2 $1.65 $1.29 -22%
2 Lemonade Inc LMND br1ghtness, skkreet, hahadumblloyd 4 $66.84 $51.91 -22%
163 Schrodinger Inc SDGR TipasaNuptials, asianmarysue, RattleGoreBitcoin 1 $71.17 $54.99 -23%
3 Crispr Therapeutics AG CRSP emtvaikkajoku 98 $89.81 $68.54 -24%
242 Chegg Inc CHGG Boots2243 1 $86.98 $65.81 -24%
136 Zagg Inc ZAGG ni_shi_shei 2 $3.98 $2.98 -25%
226 Trevena Inc TRVN pacosteles 1 $2.38 $1.78 -25%
91 Waitr Holdings Inc WTRH exstaticj 1 $5.15 $3.75 -27%
174 Patriot One Technologies Inc PTOTF DanReynolds 1 $0.73 $0.53 -27%
180 ACM Research Inc ACMR moveitover 1 $101.92 $67.32 -34%
251 Genius Brands International Inc GNUS due11 1 $1.59 $1.02 -36%
205 Agraflora Organics International Inc AGRA spreeshark 1 $0.05 $0.03 -40%
178 Retractable Technologies, Inc. RVP EmreCanPuns 1 $10.18 $5.92 -42%
160 Opko Health Inc. OPK CS1026 1 $5.63 $3.02 -46%
61 Ibio Inc IBIO PrairieDogger69 1 $3.80 $1.92 -49%
222 Altimmune Inc ALT Spes-Caritas 1 $27.38 $12.13 -56%
58 Jumia Technologies AG - ADR JMIA Jerund, souptrades, 7YearOldCodPlayer, CharlieBrown364, fortnitehead 7 $19.26 $8.38 -56%
177 Sorrento Therapeutics Inc SRNE DowJonesLocker 1 $14.42 $6.27 -57%
As a reminder, please do not interpret results seen here as an endorsement of the investing prowess of the community. Invest at your own risk.
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Why Is Bitcoin is Pumping? BE CAREFUL! SEC Coming Around on Bitcoin? Plus High-Performance Blockchain - Today's Crypto News Why I'm Bearish on BITCOIN Right NOW! But Not by 2020 Bitcoin to 6k!? Why? China Wants Control of BTC!! Crypto SCAMS are causing the DUMP (Plus Token, HEX)

The bitcoin price has climbed through much of 2020, adding some 40%, with the bullish stock-to-flow model—that predicts a massive $288,000 bitcoin price before 2024—working "like clockwork ... While this type of scam is certainly not relegated to just bitcoin (thank you for the education, "The Wolf of Wall Street"), a pump-and-dump scam is especially dangerous in the internet space. Bitcoin is an investment, though not mostly financial, in alternatives to that same system. The latter fares worst from a risk management perspective if one is solely focused on a flight to safety ... Bitcoin offers no such protection: transactions are irreversible, so the buyer must trust the seller to deliver. Many Bitcoin users say that this is a feature, not a weakness, and simply requires the buyer to do their due diligence before sending a seller their money. Plus, irreversible transactions protect sellers from fraudulent chargebacks. Bitcoin stays above $10,000 for the longest period since 2017. Hsaka Twitter @HsakaTrades. Bitcoin dipped below $10,000, and even if BTC sees a bigger pullback, $10,000 would not likely remain a ...

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Why Is Bitcoin is Pumping? BE CAREFUL!

This just in: McDonald’s, Starbucks and Subway are the three American companies, among 19 companies, participating in China's digital currency trial in 2020. Plus, other Bitcoin and crypto news ... Plus we dive into Bitcoin & Ethereum DeFi. Should Bitcoin just give up on its sidechains & work on moving Bitcoin to Ethereum? Plus more crypto news live with Chico Crypto! Bitcoin begins its downwards tumble back to the $6k levels. Angelo BTC and his Bitcoin 6k prophecy is looking more like a reality day by day. Fundamentally why will this happen? CHINA! China wants ... Chico Crypto is bearish on Bitcoin! But only in the short-term! More experienced traders, are calling for a 6k BTC bottom, before it bounces and starts another bullish run. Bitcoin mining industry ... Visit our website: https://altcoinbuzz.io In this video, Mattie talks about the SEC and if they are coming around on bitcoin, finally. He also gives you the latest from our Community Speaks ...

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