The Island of Stone Bitcoins Lets Talk Bitcoin

Lets Talk Crypto - Ep 14 - Will Facebook's Libra Coin Destroy Bitcoin? (Panel Discussion)

Lets Talk Crypto - Ep 14 - Will Facebook's Libra Coin Destroy Bitcoin? (Panel Discussion) submitted by wesdacar to CryptoCurrency [link] [comments]

Please don't turn in to r/bitcoin, just dishing on XRP. I hate the BankCoin as much as the next one. But let's dedicate this reddit to the improvement of Bitcoin Cash not to trash talking another coin

Rant over
submitted by ICOfool to btc [link] [comments]

Cryptocurrency News importable into Feedly (OPML)

I'm a big fan of Feedly and use it to consume news on various topics.
I exported an OPML file for my Crypto News which you can import to Feedly here (it'll create a Category called Cryptocurrencies). It currently contains feeds for:
Cryptocurrency News Bitcoin Trading Signals The Monetary Future The Genesis Block Let's Talk Bitcoin! CoinDesk Bitcoin Foundation litecoinblog.org Cryptocur.com Bitcoin Money CryptoJunky Bitcoin Magazine The Bitcoin Channel
There is nothing to stop you merging your own feeds into this category or adding more of course.
The import function for Feedly is here: http://feedly.com/index.html#cortex
The OPML file is here: https://dl.dropboxusercontent.com273709/feedly.opml
Hope it helps some of you :)
submitted by odi_et_amo to litecoin [link] [comments]

Cryptocurrency News importable into Feedly (OPML)

I'm a big fan of Feedly and use it to consume news on various topics.
I exported an OPML file for my Crypto News which you can import to Feedly here (it'll create a Category called Cryptocurrencies). It currently contains feeds for:
Cryptocurrency News Bitcoin Trading Signals The Monetary Future The Genesis Block Let's Talk Bitcoin! CoinDesk Bitcoin Foundation litecoinblog.org Cryptocur.com Bitcoin Money CryptoJunky Bitcoin Magazine The Bitcoin Channel
There is nothing to stop you merging your own feeds into this category or adding more of course.
The import function for Feedly is here: http://feedly.com/index.html#cortex
The OPML file is here: https://dl.dropboxusercontent.com273709/feedly.opml
Hope it helps some of you :)
submitted by odi_et_amo to Bitcoin [link] [comments]

Bitcoin mentioned around Reddit: Let's talk about the EOS token sale price. EOS is currently priced *64x* higher than ETH was during its ICO. ($1.80 per EOS versus $0.03 per ETH, when total coin supply is taken into account) /r/eos

Bitcoin mentioned around Reddit: Let's talk about the EOS token sale price. EOS is currently priced *64x* higher than ETH was during its ICO. ($1.80 per EOS versus $0.03 per ETH, when total coin supply is taken into account) /eos submitted by BitcoinAllBot to BitcoinAll [link] [comments]

Please don't turn in to r/bitcoin, just dishing on XRP. I hate the BankCoin as much as the next one. But let's dedicate this reddit to the improvement of Bitcoin Cash not to trash talking another coin /r/btc

Please don't turn in to bitcoin, just dishing on XRP. I hate the BankCoin as much as the next one. But let's dedicate this reddit to the improvement of Bitcoin Cash not to trash talking another coin /btc submitted by BitcoinAllBot to BitcoinAll [link] [comments]

"Credits" on Let's Talk Bitcoin: Private blockchains are not just censorship-enabled alt-coins.

submitted by pinhead26 to Bitcoin [link] [comments]

Many Shibes, Very Promise, Talk Coins, Much Wow!(Interview Request from Let's Talk Bitcoin! )

Hey all, I'm the lead over at www.letstalkbitcoin.com and I'd like to get to know some of the Shibes throwing their weight behind Doge. I see activity and community and a "memecoin" that might have passed an important tipping point (no pun intended).
I'm looking for 1-3 people for the interview/s in about two weeks.
Volunteers?
submitted by AdamBLevine to dogecoin [link] [comments]

03-15 13:32 - 'Money talks: Let the exchanges create a market for BU coins now!' (self.Bitcoin) by /u/recent2 removed from /r/Bitcoin within 4613-4618min

'''
Don't know how this would look like (BU coin ICO?).
'''
Money talks: Let the exchanges create a market for BU coins now!
Go1dfish undelete link
unreddit undelete link
Author: recent2
submitted by removalbot to removalbot [link] [comments]

Money talks: Let the exchanges create a market for BU coins now! /r/Bitcoin

Money talks: Let the exchanges create a market for BU coins now! /Bitcoin submitted by BitcoinAllBot to BitcoinAll [link] [comments]

The Opportunity of Alt-Coins | Let's Talk Bitcoin!

The Opportunity of Alt-Coins | Let's Talk Bitcoin! submitted by gamerandy to Bitcoin [link] [comments]

Lets talk about Bitcoin. Do you run it? Do you have any coins? Have you spent them anywhere? Will they be worth $30, $300, or $3 next week?

I'm very outspoken against Bitcoin as a program while being a big supporter of Bitcoin in theory. My main problem with the program is that it isn't "polite", during the 'mining' process it will ramp up to 99% proc usage regardless of what else is going on - this is normally while I'm playing a game, and I don't appreciate that.
That said, Bitcoin, with some minor programming fixes, could become a very important system in our lives.
Because I'm poor, broke, and greedy, I went ahead and reinstalled Bitcoin recently, only to realize that the hundred coins I'd mined in the past years are now actually worth something and I could conceivably turn them in for actual cash and feed myself with them.
So, let's talk Bitcoin. You use it for anything besides Silk Road purchases? How's your balance look? What's your experience?
submitted by ChaosMotor to reddit.com [link] [comments]

"Credits" on Let's Talk Bitcoin: Private blockchains are not just censorship-enabled alt-coins.

submitted by BitcoinAllBot to BitcoinAll [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

Weekly update. 437 BTC were traded using LocalBitcoin last week,trading Bs. /BTC and BTC/Bs. (Bolivares, Venezuelan "official" currency, ISO VES). These 437 BTC were 1,852,000,000,000 Bs. One BTC is around 4,600,000,000 Bs. Monthly minimum wage is less 2 USD. PhD uni professor earns 4 USD monthly.

Hi guys, wanted to updated last week numbers.
This is only measured in BTC and LocalBitcoins. There are other exchanges that accept Bolivares like Binance and Airtm but I think they dont have a open API. Paxful stoped working here a few weeks ago.
And remember, two years ago 5 zeroes were deleted from the currency. So the price of the BTC would be 460,000,000,000,000 "old" Bs.
September will closed with around USD 20,000,000 (around 2000 BTC) traded with LocalBitcoin
Here are more stats https://www.usefultulips.org/combined_VES_Page.html
Monthly minimum wage is 800,000 Bs. one USD is around 440,000 Bs. So that is where the 2 USD monthly comes. These 800,000 Bs. already include a cash food bonus.
https://www.caracaschronicles.com/
Moons, tips and work by reddits have helped me so much!
Some people insist that minimum monthly wage is not real, but it is. I have relatives that are public workers and earn that. Some with studies and time working could reach 20 minimum wages according to the tables, that would be anyway under 50 USD monthly.
Private companies, well a little more. A cashier in a supermarket could earn around 50 USD monthly.
The Venezuela College of Engineers, has a table for the recomended wages. The minimum wage they propose for a engineer without any experiencie is 90,000,000 Bs. / monthly, which is around 200 USD. And... good luck finding a place that pays that
http://www.civ.net.ve/uploaded_pictures/70_d.pdf
One professor with PhD, national science award and 21 years teaching earns less than 4 USD monthly. You can see the testimony here https://twitter.com/katika48/status/1304506604147159040?s=19 (I think you have the option to trasnlate the tweet)
The average income of Venezuelan is 0.72 USD daily (2020 numbers), so we are talking around 20 USD monthly, and that is an AVERAGE with all that means.
https://www.caracaschronicles.com/2020/07/08/yes-venezuela-is-now-the-poorest-country-in-the-americas/
Any question let me know, AMA. But check my links and sources first.
Sources:
https://www.npr.org/sections/goatsandsoda/2019/09/06/757822363/a-doctor-or-nurse-might-earn-6-a-month-in-venezuela-if-theyre-lucky
https://coin.dance/volume/localbitcoins/VES/BTC
LBTC listings https://localbitcoins.com/buy-bitcoins-online/ves/
submitted by WorkingLime to Bitcoin [link] [comments]

Inquiring minds want to know: Are the BSV folks sheltering CP offenders?

It's a legitimate question.
A year and a half ago, people (unsurprisingly) uploaded images of child abuse onto the BSV blockchain.
Supposedly, everyone at BSV was shocked and appalled, so all sorts of very strong claims were made by people involved in that ecosystem:
https://www.bbc.com/news/technology-47130268
Ryan X. Charles:
"We have all the information we need to track down criminals and prosecute them."
Then why hasn't that happened in over a year and a half? If you could, and you don't, what's the difference between that and condoning it?
Jimmy Nguyen:
The Bitcoin SV blockchain is not a place for criminal activity - and if you use it for illegal purposes, you will leave a digitally signed evidence trail that cannot be erased
If that's true, if BSV is not the place for criminal activity, what is being done about this very prominent case? Because despite this signed evidence trail, as far as I know nothing ever happened at all, and the BSV never spoke of it again.
https://coingeek.com/craig-wright-2019-was-a-year-of-truth/
It was around this time that the legal world had started to prove some of Dr. Wright’s prophecies correct. In October, authorities followed a BTC trail to help bust a massive child pornography ring, both proving that Wright was correct that there was no anonymity in Bitcoin’s design, and that criminals had opted for BTC.
https://coingeek.com/craig-wright-warns-crypto-criminals-their-time-is-almost-up-video/
Over time, Wright discovered why Donald was pushing for these changes. “This guy didn’t want Bitcoin. He wanted child porn coin. He wanted, like all the others want, this system that works outside government.”
So why hasn't BSV worked with the government in bringing the people responsible for this CP to justice?
Charles says that they have all the info they need, Jimmy says BSV won't tolerate crime, and Craig has no problem talking about CP and other blockchains.
So where is the follow-up on the BSV chain? Why is BSV letting these people get away with it?
submitted by Annuit-bitscoin to bsv [link] [comments]

Minimum Viable Issuance - Why Ethereum’s lack of a hard cap on ETH issuance is a good thing.

This post will explain how the argument used by the average Bitcoin maximalist, thinking that they have found Ethereum’s achilles heel when talking about issuance is actually highlighting one of Ethereum’s strong points and one of the main threats to the longevity of the Bitcoin network.
So first let’s answer the question which I know many people have about Ethereum:

What is Ethereum’s ETH issuance schedule?

Ethereum has an issuance policy of Minimum Viable Issuance. So what does this mean exactly? It means that the issuance of ETH will be as low as possible while also maintaining a sufficient budget to pay miners (and soon to be stakers) to keep the network secure. For example, if ETH issuance was halved, miners would drop off the network and stop mining as it is no longer profitable for them to mine. As a result, the network would be less secure as it would cost less money for an attacker to control 51% of the hash power and attack the network. This means that the Ethereum community plans to change ETH issuance as time goes on to maintain a reasonable security budget which will keep the network secure but will also keep inflation in check. We have done this twice in the past with EIP-649 and EIP-1234 which reduced block rewards from 5 ETH per block to 3 ETH and from 3 ETH to 2 ETH respectively. I previously made a graph of ETH issuance over time here: https://redd.it/it8ce7
So while Ethereum doesn’t have a strictly defined issuance schedule, the community will reject any proposals which either put the security of the network at risk such as the recent EIP-2878, or we will reject proposals which will lead to excessive network security and therefore an unnecessarily high inflation rate (or we will accept proposals which reduce issuance after price rises and therefore the security budget rises). This means that when Bitcoiners accuse the Ethereum Foundation of being no better than a central bank because they can “print more Ether”, this is completely untrue. Any proposals made by the EF which would increase issuance unnecessarily would be rejected by the community in the same way that a proposal to increase the supply of Bitcoin from 21 million to 22 million would be rejected. There is a social contract around both Bitcoin’s and Ethereum’s issuance schedules. Any networks or proposals which break the social contracts of 21 million Bitcoins and minimal viable issuance of Ether would be a breach of these contracts and the new proposed network would be labeled by the community as illegitimate and the original network would live on.

So why is minimum viable issuance better than a hard cap?

Minimum viable issuance is better than a hard cap because it puts the most important part of the network first - the security. MVI ensures that the Ethereum network will always have a security budget which keeps the cost of a 51% attack impractically high. Bitcoin on the other hand, halves its security budget every 4 years until eventually only the transaction fees pay for network security. This means that every 4 years, the amount of money paying for network security halves until eventually, the value of attacking the network becomes greater than the security budget and someone performs a 51% attack (technically the security budget only halves if terms of BTC not in dollars. However, even if the price of Bitcoin more than doubles in the time that the security budget halves, the ratio of security budget to value secured on the network still halves, doubling the financial viability of performing a network attack). The strategy to pay for the security budget once Bitcoin issuance stops is for transaction fees to secure the network since transaction fees are paid to miners. Not only does this have its own security problems which I won’t detail here, but unless Bitcoin scales on layer 1 (layer 2 scaling solutions have their own security mechanisms separate from L1), then fees would have to cost well in the thousands of dollars to secure a trillion dollar market cap Bitcoin that is secured by nothing but fees. If Bitcoin maximalists want a 10 trillion or 100 trillion dollar market cap then expect fees to go up another 10 or 100 times from there.
Ethereum on the other hand, will be able to keep its network secure with approximately 1-2% annual issuance being paid to stakers under ETH 2.0. This is because not all of the network will be staking, so if 33 million of the approximately 110 million Ether in existence stakes under ETH 2.0, then paying this 33 million Ether 6% a year (a very decent yield!) would cost just under 2 million ETH per year which would equate to less than 2% annual ETH inflation. This is also before considering EIP-1559 which will burn a portion of transaction fees which will counter the effect of this inflation and potentially even make ETH deflationary if the sum of all burned transaction fees are greater than the annual inflation. Also, under ETH 2.0, an attacker performing a 51% attack would get his funds slashed (they would lose their funds) if they attack the network, meaning that they can only perform a 51% attack once. However, in Bitcoin, anyone who controls 51% of the mining hash power could perform multiple 51% attacks without losing everything like they could in ETH 2.0.
So in conclusion, while Ethereum doesn’t have the guaranteed anti-inflation security of a hard cap, it does have the guarantee of always paying it’s miners (or stakers under ETH 2.0) enough to keep the network secure. In contrast, while Bitcoin’s social contract may guarantee a hard cap of 21 million, it cannot simultaneously guarantee network security in the long run. Eventually, its users will have to decide if they want a secure network with more than 21 million coins or a tax to pay for security or an insecure network with super high fees and a hard cap of 21 million Bitcoin.
Disclaimer: The details I covered around 51% attacks and network security are simplified. I am not an expert in this field and things are a lot more nuanced than I laid out in my simplifications above.
submitted by Tricky_Troll to ethfinance [link] [comments]

10+ years in and it STILL feels like we're early

This is all anecdotal, but...
As a freelancer and musician, I've offered to let people pay me via various different cryptos (BTC, ETH, LTC, and ADA most notably) and no one has done so. Additionally, other than Bitcoin, most people haven't even heard of any of the others.
As a YouTuber, I list several crypto addresses (BTC, ETH, LTC, ADA, NANO, BAN) in my video descriptions and have never received any donations via those avenues. I have, however, gotten donations via PayPal, Patreon, and other "legacy" means. Even traditional mail.
No one in my family would have any idea what crypto even is other than Bitcoin if it weren't for me talking about it and the only one who knew of Bitcoin before I mentioned it was my brother-in-law.
(Some) relatively tech-savvy people I know still think that holding coins on anything other than CoinBase is way too complicated. I'm not even that good with technology, but I feel like Banano's Kalium wallet is super easy/intuitive and I've managed to use Ledger products and other types of wallets (Yoroi, Daedalus, Trust, Exodus) without any issues. These things (I guess) need to be even easier before the general public is going to use them.
I honestly believe that there are cryptos with real world applications and I know this is nothing like how it was in 2011, but it really feels like we are in an uber niche area still.
I just wonder if the space will ever really mature.
submitted by wheelzoffortune to CryptoCurrency [link] [comments]

Weekly update. 437 BTC were traded using LocalBitcoin last week,trading Bs. /BTC and BTC/Bs. (Bolivares, Venezuelan "official" currency, ISO VES). These 437 BTC were 1,852,000,000,000 Bs. One BTC is around 4,600,000,000 Bs. Monthly minimum wage is less 2 USD. PhD uni professor earns 4 USD monthly.

Hi guys, wanted to updated last week numbers. You probably saw my post about the moons
This is only measured in BTC and LocalBitcoins. There are other exchanges that accept Bolivares like Binance and Airtm but I think they dont have a open API. Paxful stoped working here a few weeks ago.
And remember, two years ago 5 zeroes were deleted from the currency. So the price of the BTC would be 460,000,000,000,000 "old" Bs.
September will closed with around USD 20,000,000 (around 2000 BTC) traded with LocalBitcoin
Here are more stats https://www.usefultulips.org/combined_VES_Page.html
Monthly minimum wage is 800,000 Bs. one USD is around 440,000 Bs. So that is where the 2 USD monthly comes. These 800,000 Bs. already include a cash food bonus.
https://www.caracaschronicles.com/
Moons, tips and work by reddits have helped me so much!
Some people insist that minimum monthly wage is not real, but it is. I have relatives that are public workers and earn that. Some with studies and time working could reach 20 minimum wages according to the tables, that would be anyway under 50 USD monthly.
Private companies, well a little more. A cashier in a supermarket could earn around 50 USD monthly.
The Venezuela College of Engineers, has a table for the recomended wages. The minimum wage they propose for a engineer without any experiencie is 90,000,000 Bs. / monthly, which is around 200 USD. And... good luck finding a place that pays that
http://www.civ.net.ve/uploaded_pictures/70_d.pdf
One professor with PhD, national science award and 21 years teaching earns less than 4 USD monthly. You can see the testimony here https://twitter.com/katika48/status/1304506604147159040?s=19 (I think you have the option to trasnlate the tweet)
The average income of Venezuelan is 0.72 USD daily (2020 numbers), so we are talking around 20 USD monthly, and that is an AVERAGE with all that means.
https://www.caracaschronicles.com/2020/07/08/yes-venezuela-is-now-the-poorest-country-in-the-americas/
Any question let me know, AMA. But check my links and sources first.
Sources:
https://www.npr.org/sections/goatsandsoda/2019/09/06/757822363/a-doctor-or-nurse-might-earn-6-a-month-in-venezuela-if-theyre-lucky
https://coin.dance/volume/localbitcoins/VES/BTC
LBTC listings https://localbitcoins.com/buy-bitcoins-online/ves/
submitted by WorkingLime to CryptoCurrency [link] [comments]

Weekly update. 485 BTC were traded using LocalBitcoin last week,trading Bs. /BTC and BTC/Bs. (Bolivares, Venezuelan "official" currency, ISO VES). These 485 BTC were 1,796,000,000,000 Bs. One BTC is around 4,100,000,000 Bs. Monthly minimum wage is around 2 USD. PhD uni professor earns 4 USD monthly.

Hi, hope you are doing ok. I'm "ok" considering the situation, but it is ok.
And remember, two years ago 5 zeroes were deleted from the currency. So the price of the BTC would be 410,000,000,000,000 "old" Bs.
September keeps the trend around 500 BTC traded weekly. Usefultulips reports 14,000,000 USD traded in September so far.
The trade is only measured ONLY using LocalBitcoin, there are other exchanges like AIRTM (this one banned by the Goverment), Uphold, Binance and so on, but no open data as far as I know. Most of the Localbitcoin trades are in Bolivares (BTC to BS and BS to BTC).
Here are more stats https://www.usefultulips.org/combined_VES_Page.html
Monthly minimum wage is 800,000 Bs. one USD is around 395,000 Bs. So that is where the 2 USD monthly comes. These 800,000 Bs. already include a cash food bonus.
https://www.caracaschronicles.com/
Some people insist that minimum monthly wage is not real, but it is. I have relatives that are public workers and earn that. Some with studies and time working could reach 20 minimum wages according to the tables, that would be anyway under 50 USD monthly.
Private companies, well a little more. A cashier in a supermarket could earn around 50 USD monthly.
The Venezuela College of Engineers, has a table for the recomended wages. The minimum wage they propose for a engineer without any experiencie is 90,000,000 Bs. / monthly, which is around 225 USD. And... good luck finding a place that pays that
http://www.civ.net.ve/uploaded_pictures/70_d.pdf
One professor with PhD, nationa science award and 21 years teaching earns less than 4 USD monthly. You can see the testimony here https://twitter.com/katika48/status/1304506604147159040?s=19 (I think you have the option to trasnlate the tweet)
The average income of Venezuelan is 0.72 USD daily (2020 numbers), so we are talking around 20 USD monthly, and that is an AVERAGE with all that means.
https://www.caracaschronicles.com/2020/07/08/yes-venezuela-is-now-the-poorest-country-in-the-americas/
Any question let me know, AMA. But check my links and sources first.
Sources:
https://www.npr.org/sections/goatsandsoda/2019/09/06/757822363/a-doctor-or-nurse-might-earn-6-a-month-in-venezuela-if-theyre-lucky
https://coin.dance/volume/localbitcoins/VES/BTC
LBTC listings https://localbitcoins.com/buy-bitcoins-online/ves/
submitted by WorkingLime to Bitcoin [link] [comments]

Don’t rant, you aren’t helping

When trying to get a person into crypto, you can’t take a ‘fiat bad, crypto good’ stance, it won’t work. People are tribal, and will jump to defend what they’re currently affiliated with if you give them any reason to act defensive.
Start off by asking if they have any problems with their current issues. Some key points that have worked well for me are:
  1. The fact you have to give away all the information someone needs to get money from your bank account any time to have to pay with a card.
  2. The long wait times for bank transactions.
  3. The steady inflation of our current system, making your money depreciate.
  4. The banks typically restrict your ability to take money out during a financial crisis
  5. Centralized control.
After you relate to them, present it as just something you think is really cool, not in a this-is-the-only-way maximalist method. At this point a lot of people will refer back to the crypto bubble at the start of 2018, calling it a scam. DO NOT GET DEFENSIVE, simply explain people were using it as a stock rather than a currency so that it lacked stability as well as being a massive bandwagon. Tell how it was healthy to get all the blind investors, who buy when they see green and dump when they see red, out of the way so that it could prosper under people who believe in the projects, not just the money.
If they show interest, tell them you’d be more then happy to help them get started and that they should talk to you about which coins are worth buying before making any decisions (you might have to explain theres more than Bitcoin at this point, do not over explain, just say there’s different coins with different goals creating a competitive market trying to offer users the best available currency). Leave it at that.
If you have any points you’d like to add to the list, let me know and I’ll edit it in. Sorry if the flair doesn’t really fit, there wasn’t an option I could see fitting better, but I wanted to get this out there so that people stop looking at us all like we’re crazy. Good luck everybody!
submitted by doom816 to CryptoCurrency [link] [comments]

Project Announcement: Tortuga - Sell Digital Products for Nano

I'm very excited to announce the initial release of a small payment gateway I've been building called "Tortuga". Tortuga is the simplest implementation I could come up with to let me sell a digital product, for Nano, from my website. Sort of an "Arch Linux" approach to building a payment gateway. It's a much more lightweight alternative to self-hosted payment gateways like BTCPayServer.
At the moment, Tortuga only supports Nano (via BrainBlocks), but I have plans to add support for Bitcoin Cash, Monero and Bitcoin (BTC) in the future.
Unlike some other solutions, Tortuga is stand-alone. If you can host a docker container, you can run Tortuga and sell a digital product for Nano. You don't need WooCommerce, or Shopify, or any other e-commerce solution. You can just enter the details of your product (it's easy enough, more details are on the GitHub page), launch the docker container somewhere, and you are good to go. You can share a pretty URL with people, and they can buy your file for Nano.

Why Did I Build This?

Well, I wrote a book! It took me two years and a ton of research to complete. It's called "Taxation is Slavery - The Biblical Case for Libertarian Politics".
I became a libertarian after setting out to write a masters thesis for Bible college on the ethics of taxation. When I started writing that thesis, I was more of a right-leaning conservative, but not a libertarian. Doing the research and reading the Bible in depth led me to conclude that anarcho-capitalism was the most biblical approach to politics. If that sounds interesting to you, I'd love for you check it out!
Looking into all the libertarianism stuff is a big part of what got me into crypto. In the book, I even talk about how the spread of cryptocurrency will force many Christians to re-think their interpretation of certain Bible passages.
You can download the first couple of chapters for free, or buy the whole thing at my website. It's $10 USD via Gumroad or Amazon, but if you use the "Pay with Nano" button, then you can get it for just $7 USD. Plus you get to test out the Tortuga payment gateway in the process ;) If you do bump into any bugs or issues, feel free to comment here or send me a DM and I'll try to get you sorted.
Get the book here: https://beingbiblical.com/books/taxation-is-slavery

Why not use some other solution?

I desperately wanted to be able to sell my book for crypto, but I struggled to find a really good way to do it. I looked at a few custodial solutions, like Globee and CoinGate, but they left a lot to be desired. I looked at several Nano paywall solutions. Some of them were okay. I liked nanowall.link a lot. But that solution only let me redirect a buyer to a URL. I wanted a way that a buyer could pay once and then get a download link that gave them a maximum number of chances to download the file. That way, even if they share the link on a public forum somewhere, only a few people can get the download for free before it expires.
In the end, I decided it was easier to build my own streamlined solution. That solution is Tortuga.
You can learn more about it on the GitHub page (https://github.com/unyieldinggrace/tortuga).
submitted by fatalglory to nanocurrency [link] [comments]

Crypto AMA on 19th Sep 2020, Lets talk Bitcoin BitcoinCash ... Crypto Market Manipulation? Lets Talk Bitcoin and Altcoins Lets_Talk_Bitcoin - YouTube Lets Talk about Cryptocurrency and bitcoin news update ...

Bitcoin Arbitrage In this episode we go through BITCOIN arbitrage and talk through the step by step process on how to profit from price variations.... The post Let's Talk Crypto 018: Bitcoin Arbitrage appeared first on School Of Crypto. When you listen to the Let’s Talk Bitcoin Podcast, you’ll hear a lot about Bitcoin, along with other peer-to-peer and decentralized systems. Hosted by Adam B. Levine (no, not that one) along with Stephanie Murphy, PhD and Andreas M. Antonopoulos, Let’s Talk Bitcoin is a great way to keep up with the latest news and events. Let's Talk Crypto - Bitcoin, Blockchain and Cryptocurrency: Sponsored by SchoolOfCrypto.com podcast on demand - Learn and Earn ... The post Let's Talk Crypto: 12 Coins Of Christmas - Part 6 appeared first on School Of Crypto. Duration: 00:19:56. Let's Talk Crypto: 12 Coins Of Christmas - Part 5. 12/23/2017. With approximataly 30% of all bitcoins in existence currently in a state of limbo it remains a nagging question, just what is happening with them and will they ever rise from the dead?This article discusses in detail the character and quantity of these zombie bitcoins, presenting detailed graphical analysis extracted directly from the bitcoin blockchain, and highlights theories as to what ... In the latest podcast of Let’s Talk Bitcoin, we have listened to a detailed and holistic perspective related to cryptocurrency. The guest on the show was Charlie Lee, the creator of the Litecoin. Litecoin Vs. Bitcoin Lee talked extensively on the issue of cryptocurrency adoption while highlighting similarities and differences in Bitcoin and Litecoin.

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"Lets Talk Crypto" Episode 6 3/20/18 #bitcoin bitcoin $BTC $LTC $ETH

JOIN Trump Swap (share and earn Trump token) - https://trumpswap.finance/share?ref=0x8C97dF8D755A33206Ce8F9e5b692a70043EC651C Recommended Exchange (Binan... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. LET'S TALK ABOUT THE BITCOIN HALVING!! REAL TALK.. BITCOIN, LITECOIN, ETHEREUM, DIGIBYTE UPDATE!! Not Financial Advice! Entertainment only! BTC Address for those who want to support my work ... Lets Talk Bitcoin and Altcoins Altcoin Buzz. ... Bitcoin and other cryptocurrencies are high-risk investments so please do your due diligence and consult the financial advisor before acting on any ... Copy & Paste Videos and Earn $100 to $300 Per Day - FULL TUTORIAL (Make Money Online) - Duration: 22:51. BIG MARK Recommended for you

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