How to Invest In Bitcoin: A Step-By-Step Guide Money

Invest Crypto: Invest your cryptocurrency for great returns.

/InvestCrypto is a subreddit where people post about ways to invest their existing cryptocurrencies - Bitcoin, Litecoin, Dogecoin, anything! One shouldn't expect to make a living off this, but it's definitely possible to do well.
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Moneda

Introducing Moneda: An ICO Seeking To Improve Investing in Cryptocurrency! What's Moneda All About? - Investing in many cryptocurrency assets in one application! - Secure holding of your MND/ETH! - Investment advice from real data! - Social ecosystem for investors to share portfolios! - Easy access to your investments with a Moneda Debit Card! - Much more!
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Hi I’m looking to invest 400 $ into bitcoins and it’s up at 17000 will my money grow just like how the bitcoin is growing or will I have to keep putting in money if it makes sense please feel free to reply I want to start ASAP

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How To Invest Money In Bitcoin To make profit 2019

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How To Make Money Online With BitCoin Investments In Ghana

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[Guide] How to make money in EFT

EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide.
For the sake of summarizing here :
- Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel, it's just not x2 profitable.
- Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off. It's more efficient to get a lot of runs while you can re-start them every time.
- Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.

Check this out

Here is some actual data on the lavatory !!

Hey everybody !

I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of.
If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you.
Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less by a significant margin, as well as earn more. You'll also get rid of gear fera naturally.
Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.

1. Hideout

Safety Score : 100%
Reward : Moderate but very stable.
Maxing your hideout should be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do.
Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running and all your stations should be crafting something.
Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing.
Once you have the bitcoin farm, you should never turn off the generator.
Medstation :
Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any.
Lavatory :
Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case.
You can then keep the magazine cases until you've enough for your liking and sell those for a good profit.
The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper.

You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements.
Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it.
Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time).
Workbench :
You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night.
Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper.
Intel Center :
You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2.
If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250)
Bitcoin Farm :
Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels.
From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it.
Water Collector :
Must be running at all times. Buy the components if you don't have them.
Booze Generator :
Must be running at all times. Buy the components if you don't have them.
Scav Case :
Always have it running on moonshine, and use intel documents once you're done crafting one.
Nutrition Unit :
It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit.

If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.

2. Traders

Safety Score : 100%
Reward : Quite good.
Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway).
Traders level 4 will net you much better prices on most mods and open very good barter trades.
Buy as much as you can from barter trades. You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced.
You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling).
Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset.
Every trader at every level has good barters. You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters)

Bleach is beautiful and is coveted in the real world for its ability to cure diseases.

3. Modding

Safety Score : 100%
Reward : Very profitable.
Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life.
For example,
Priced at 10k roubles
Priced at 45k Roubles

See where I'm going with this?
If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway.
Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer.

Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively because you had PS ammo in an AKM. Rarely.

4. Statistical loadout balance

This is fairly simple yet overlooked a LOT. To be accurate, you need data. Personally I kept it in an excel spreadsheet, if you're hardcore you should do something similar.

A somewhat relevant spreadsheet I used a wipe ago to measure some of my stats
What you need to know about yourself for this :
These will help us measure how much you fuck up or not.
Lets make it simple.
If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss.
Basically we're gonna try and balance that equation so that you never lose money on average. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl.

So what can you do to improve that equation ?

4.1 Improve survival rate

Seems simple enough, DIE LESS. You do not need to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay.
What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter.
And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.

4.2 Reduce gear cost

The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.

4.3 Increase extracted value

This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
The goal is to pay for the gear you will loose when you die while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost.
See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value.
We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward.

All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you.
Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes.
You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.

5. Money runs

Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.

5.1 Hatchling runs

Safety Score : 100%
Reward : Very Variable. Mentally exhausting.
Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking, hatchling runs are an efficient way to make money.
They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).

5.2 Scav runs

Safety Score : 100%
Reward : Low-ish
Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently.
The explanation is simple, lets make it simpler :
The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes).
That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast.
Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out.
Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout.
The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.

5.3 Stash runs

Safety Score : Very
Reward : Okay
Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that.
It'll net you easy money. Not great money, but definitely safe.

5.4 Loot Runs

Safety Score : Moderate
Reward : Quite alright
Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward.
Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.

5.4 PvP

Safety Score : Insane
Reward : Unreliably moderate
This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive. I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.

6. Insurance

Safety Score : "Meh"
Reward : Very profitable.
Now this is very, very important. Always insure your gear. Always.
If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back.
If you play in a group it's very likely that people will hide your stuff too.
And most importantly : you can insurance fraud. This is the best way to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse.
If you're struggling with money, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially.
But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.

7. Final notes

It's all about balance. Find what works *for you* and try shit out. Really, try. You'll die, you'll learn, you'll adapt with data to back that up. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player.
First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more.

Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys.
Enjoy :)
submitted by SixOneZil to EscapefromTarkov [link] [comments]

What r/fatFIRE can learn from the book, Psychology of Money

My favorite author, Morgan Housel, released his new book, The Psychology of Money, last week. In the book, Housel discussed many interesting psychological phenomenon, through the lens of finance. As I flipped through the pages, I started to realize so much of what's happening in fatFIRE are examples of what's discussed in the book.
No One's Crazy
The book begins with how your personal experiences with money make up maybe 0.000000001% of what's happened in the world, but maybe 80% of how you think the world works.
For example, if you were born in 1970, the S&P 500 increased almost 10-fold, adjusted for inflation, during your teens and 20s. That's an amazing return. If you were born in 1950, the market went literally nowhere in your teens and 20s adjusted for inflation. Two groups of people, separated by chance of their birth year, go through life with a completely different view on how the stock market works.
Takeaways for fatFIRE:
When you read other posts and comments about what stocks to buy, what startups to join, what's the economy going to be like, what's the best asset allocation, etc., remember that is just a single person's point of view. That person may be from a different generation, earns different incomes, upholds different values, keeps different jobs, and has different degrees of luck.
And remember, don't be mean to others. A view about money that one group of people thinks is outrageous can make perfect sense to another.
Luck & Risk
The next chapter discusses the big role luck and risk plays in someone's life. Luck and risk are two sides of the same coin.
Examples from the book: Countless fortunes (and mistakes) owe their outcomes to leverage. The best (and worst) managers drive their employees as hard as they can. "The customers are always right" and "customers don't know what they want" are both accepted business wisdom. The line between "inspiringly bold" and "foolishly reckless" can be a millimeter thick and only visible with hindsight. Risk and luck are doppelgängers.
Takeaways for fatFIRE:
Be careful who you praise and admire. That commenter who joined a unicorn at Series A may look like a genius on the outside, but they may just be lucky and cannot repeat it again.
Be careful who you look down upon and wish to avoid becoming. That poster who joined WeWork may look like a fool, but they made the best decision based on the information they had at a time. They took a risk and got unlucky.
Therefore, focus less on specific individuals and case studies and more on broad patterns.
Furthermore, when things are going extremely well, realize it's not as good as you think -- like the stock market right now.
On the other hand, we should forgive ourselves and leave room for understanding when judging failures -- like the stock market in March.
Never Enough
The hardest financial skill is getting the goalpost to stop moving. It gets dangerous when the taste of having more -- more money, more power, more prestige -- increases ambition faster than satisfaction.
Social comparison is the problem here. A rookie baseball players who earns $500k a year envies Mike Trout who has a 12-year, $430 million contract envies a hedge fund manager who makes $340 million a year envies Warren Buffett who had a $3.5 billion increase in fortune in 2018.
There are many things never worth risking, no matter the potential gain. Reputation is invaluable. Freedom and independence are invaluable. Friends and family are invaluable. Being loved by those who you want to love you is invaluable. Happiness is invaluable. And your best shot at keeping these things is knowing when it's time to stop taking risks that might harm them. Knowing when you have enough.
Takeaways for fatFIRE:
When you make a big gain, it's totally okay to take profit, as long as you keep your ambition down and acknowledge the possibility that it may go higher. If that happens, no need to play the would've should've could've game, because it very well might've gone the other way.
When you see someone who got 20x return on Shopify or bet big into Ethereum in 2016, remember they may envy the pre-IPO employees at Shopify or the genius who held Bitcoin since 2010.
At the end of the day, do not risk more than what's comfortable in your life for the sake of making huge amount of money, because even if you do make it, you may not find it worth it.
Tails, You Win
Skipping a few chapters to talk about the prominence of tail events.
At the Berkshire Hathaway shareholder meeting in 2013 Warren Buffet said he's owned 400 to 500 stocks during his life and made most of his money on 10 of them. Charlie Munger followed up: "If you remove just a few of Berkshire's top investments, its long-term track record is pretty average."
In 2018, Amazon drove 6% of the S&P 500's returns. And Amazon's growth is almost entirely due to Prime and Amazon Web Services, which itself are tail events in a company that has experimented with hundreds of products, from the Fire Phone to travel agencies.
Apple was responsible for almost 7% of the index's returns in 2018. And it is driven overwhelmingly by the iPhone, which in the world of tech products is as tail--y as tails get.
And who's working at these companies? Google's hiring acceptance rate if 0.2%. Facebook's is 0.1%. Apple's is about 2%. So the people working on these tail projects that drive tail returns have tail careers.
Takeaways for fatFIRE:
When we pay special attention to a role model's successes we overlook that their gains came from a small percent of their actions. That makes our own failures, losses, and setbacks feel like we're doing something wrong.
When you accept that tails drive everything is business, investing and finance you will realize that it's normal for lots of things to go wrong, break, fail and fall. If you are a good stock picker you'll be right maybe half the time. If you're a good business leader maybe half of your product and strategy ideas will work. If you're a good investor most years will be just OK, and plenty will be bad. If you're a good worker you'll find the right company in the right field after several attempts and trials. And that's if you're good.
Freedom
The highest form of wealth is the ability to wake up every morning and say "I can do whatever I want today." The ability to do what you want, when you want, with who you want, for as long as you want, is priceless. It is the highest dividend money pays.
Research has shown having a strong sense of controlling one's life is a more dependable predictor of positive feelings of wellbeing than any of the objective conditions of life we have considered.
People like to feel like they're in control -- in the drivers' seat. When we try to get them to do something, they feel disempowered. Rather than feeling like they made the choice, they feel like we made it for them. So they say no or do something else, even when they might have originally been happy to go along.
Takeaways for fatFIRE:
Most of you probably are working thought-based and decision job, your tool is your head, which never leaves you. You might be thinking about your project during your commute, as you're making dinner, while you put your kids to sleep, and when you wake up stressed at three in the morning. You might be on the clock for fewer hours than you would in 1050. But it feels like you're working 24/7.
If this feels like you, and you do not like it, it is totally fine to switch to a job that pays less but gives you more freedom and independence, because freedom and independence are what FatFire is all about.
---
I'm only half way into the book, but I can tell this will be one of the best finance book of 2020. If you guys find this useful, happy to come back next week with more insights once I've gotten to the end. I like talking about these things on Twitter too.
Edit: here's part 2 and here's a Twitter thread of the best snippets
submitted by uDontLifeForBeSad to fatFIRE [link] [comments]

What r/investing can learn from the book, Psychology of Money

My favorite author, Morgan Housel, released his new book, The Psychology of Money, last week. In the book, Housel discussed many interesting psychological phenomenon, through the lens of finance. As I flipped through the pages, I started to realize so much of what's happening in investing are examples of what's discussed in the book.
No One's Crazy
The book begins with how your personal experiences with money make up maybe 0.000000001% of what's happened in the world, but maybe 80% of how you think the world works.
For example, if you were born in 1970, the S&P 500 increased almost 10-fold, adjusted for inflation, during your teens and 20s. That's an amazing return. If you were born in 1950, the market went literally nowhere in your teens and 20s adjusted for inflation. Two groups of people, separated by chance of their birth year, go through life with a completely different view on how the stock market works.
Takeaways for investing:
When you read other posts and comments about what stocks to buy, when to sell, what's likely to happen next, what's the best asset allocation, etc., remember that is just a single person's point of view. That person may be from a different generation, earns different incomes, upholds different values, keeps different jobs, and has different degrees of luck.
And remember, don't be mean to others. A view about money that one group of people thinks is outrageous can make perfect sense to another.
Luck & Risk
The next chapter discusses the big role luck and risk plays in someone's life. Luck and risk are two sides of the same coin.
Examples from the book: Countless fortunes (and mistakes) owe their outcomes to leverage. The best (and worst) managers drive their employees as hard as they can. "The customers are always right" and "customers don't know what they want" are both accepted business wisdom. The line between "inspiringly bold" and "foolishly reckless" can be a millimeter thick and only visible with hindsight. Risk and luck are doppelgängers.
Takeaways for investing:
Be careful who you praise and admire. That commenter who bought $SHOP at $30 may look like a genius on the outside, but they may just be lucky and cannot repeat it again.
Be careful who you look down upon and wish to avoid becoming. That poster who put a bull argument for Luckin Coffee may look like a fool, but they made the best decision based on the information they had at a time. They took a risk and got unlucky.
Therefore, focus less on specific individuals and case studies and more on broad patterns.
Furthermore, when things are going extremely well, realize it's not as good as you think -- like the stock market right now.
On the other hand, we should forgive ourselves and leave room for understanding when judging failures -- like the stock market in March.
Never Enough
The hardest financial skill is getting the goalpost to stop moving. It gets dangerous when the taste of having more -- more money, more power, more prestige -- increases ambition faster than satisfaction.
Social comparison is the problem here. A rookie baseball players who earns $500k a year envies Mike Trout who has a 12-year, $430 million contract envies a hedge fund manager who makes $340 million a year envies Warren Buffett who had a $3.5 billion increase in fortune in 2018.
There are many things never worth risking, no matter the potential gain. Reputation is invaluable. Freedom and independence are invaluable. Friends and family are invaluable. Being loved by those who you want to love you is invaluable. Happiness is invaluable. And your best shot at keeping these things is knowing when it's time to stop taking risks that might harm them. Knowing when you have enough.
Takeaways for investing:
When you make a big gain, it's totally okay to take profit, as long as you keep your ambition down and acknowledge the possibility that it may go higher. If that happens, no need to play the would've should've could've game, because it very well might've gone the other way.
When you see someone who got 20x return on Amazon or bet big into Ethereum in 2016, remember they may envy the pre-IPO employees at Amazon or the genius who held Bitcoin since 2010.
At the end of the day, do not risk more than what's comfortable in your life for the sake of making huge amount of money, because even if you do make it, you may not find it worth it.
Tails, You Win
Skipping a few chapters to talk about the prominence of tail events.
At the Berkshire Hathaway shareholder meeting in 2013 Warren Buffet said he's owned 400 to 500 stocks during his life and made most of his money on 10 of them. Charlie Munger followed up: "If you remove just a few of Berkshire's top investments, its long-term track record is pretty average."
In 2018, Amazon drove 6% of the S&P 500's returns. And Amazon's growth is almost entirely due to Prime and Amazon Web Services, which itself are tail events in a company that has experimented with hundreds of products, from the Fire Phone to travel agencies.
Apple was responsible for almost 7% of the index's returns in 2018. And it is driven overwhelmingly by the iPhone, which in the world of tech products is as tail--y as tails get.
And who's working at these companies? Google's hiring acceptance rate if 0.2%. Facebook's is 0.1%. Apple's is about 2%. So the people working on these tail projects that drive tail returns have tail careers.
Takeaways for investing:
When we pay special attention to a role model's successes we overlook that their gains came from a small percent of their actions. That makes our own failures, losses, and setbacks feel like we're doing something wrong.
When you accept that tails drive everything is business, investing and finance you will realize that it's normal for lots of things to go wrong, break, fail and fall. If you are a good stock picker you'll be right maybe half the time. If you're a good business leader maybe half of your product and strategy ideas will work. If you're a good investor most years will be just OK, and plenty will be bad. If you're a good worker you'll find the right company in the right field after several attempts and trials. And that's if you're good.
Freedom
The highest form of wealth is the ability to wake up every morning and say "I can do whatever I want today." The ability to do what you want, when you want, with who you want, for as long as you want, is priceless. It is the highest dividend money pays.
Research has shown having a strong sense of controlling one's life is a more dependable predictor of positive feelings of wellbeing than any of the objective conditions of life we have considered.
People like to feel like they're in control -- in the drivers' seat. When we try to get them to do something, they feel disempowered. Rather than feeling like they made the choice, they feel like we made it for them. So they say no or do something else, even when they might have originally been happy to go along.
Takeaways for investing:
If your job is a thought-based and decision job, your tool is your head, which never leaves you. You might be thinking about your project during your commute, as you're making dinner, while you put your kids to sleep, and when you wake up stressed at three in the morning. You might be on the clock for fewer hours than you would in 1050. But it feels like you're working 24/7.
If this feels like you, and you do not like it, it is totally fine to switch to a job that pays less but gives you more freedom and independence, because freedom and independence are ultimate form of wealth.
---
I'm only half way into the book, but I can tell this will be one of the best finance book of 2020. If you guys find this useful, happy to come back next week with more insights once I've gotten to the end.
submitted by uDontLifeForBeSad to investing [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

Bitcoin Farming, Basic Arithmetic, and you

I have written this guide to dispel a common misconception I hear from this community - that putting more than one Graphics Card in your Bitcoin Farm is a great idea.
TLDR: The FIRST graphics card you put in your bitcoin farm generates a bitcoin every 20 hours. Every additional graphics card you put in your bitcoin farm generates a bitcoin every 333.33 hours. This information is misstated on the wiki and in many videos I've seen.
More Complicated Maths TLDR from u/Mekhazzio :
TLDR: The bitcoin farm has a base production rate that's much higher than the rate added by each additional graphics cards. So when investing, you shouldn't be looking at how fast the whole farm pays itself off, but how much time it takes your N>1 graphics cards to each pay for themselves, because otherwise you could have just been pocketing the pure profit from the base production rate the whole time.
At current therapist/flea-FiR values:
That is to say, adding a GPU to an already-running farm takes three weeks before you've stopped losing money on that GPU.

A pretty simple formula is utilized to determine Bitcoin Farming output. The payback period for your first graphics card is around 3 days. For each additional graphics card that you put in the payback period is over 20 days. The reason that this has confused so many people is that they credit the production from Graphics Card 1 to the payback period for the rest of the Graphics Cards.
Caveat 1: Escape from Tarkov is a video game and, at least for us players, not a business. Many video game players are completionists, and I will not begrudge anyone who wants to max out every single part of their hideout because it will feel like an achievement. This guide discusses the impact of bitcoin farming on your PMC's wallet. If you find utility in maxing out the bitcoin farm for the feeling of completion then you should do it and probably just close this guide and not worry about it.
Caveat 2: This guide will not address people who hatchet run or pistol run to put graphics cards in their secure container that will usually end up being non-FIR. There are too many variables (spawn rate, survival rate, replacement value of just doing normal Tarkov raids instead of hatchet runs) to do a decent analysis. If you end up with non-FIR graphics cards you should put them in your Bitcoin Farm.
Analysis:
The formula for bitcoin generation is as follows:
Let's simplify some unnecessary constants and make this look more like a normal mathematical function. All we have to do is multiply (1/49) * (0.15) to get this, which is equivalent and much easier to understand:
Now, let's get some ground rules for investment:
Caveat 3: Prices may change, blah blah blah, unless the IRL bitcoin market crashes the conclusions from this guide will still be accurate for the most part.
I will also note that I'm not going to include the cost for fuel needed for production. Because you can craft expeditionary fuel into mag boxes, as well as do other crafts on your workbench and med station while you have the power on, this cost is negligible. Furthermore, since my thesis is that putting more graphics cards in is not worth it, the fact is that I can prove this mathematically without even accounting for the entire cost category of fuel only strengthens my argument.
Using these assumed prices, let's take a look at some different cases.
Case 1:
Building a Bitcoin Generator and putting a single graphics card in.
To calculate cost, we add the cost of building the empty generator (300k) to the single graphics card (250k) to get 550k rouble investment.
Lets calculate revenue using our formula before:BTC Generated per Hour = 0.05 + 0.003 * (Graphics Cards - 1)BTC Generated per Hour = 0.05 + 0.003 * (1 Graphics Cards - 1)BTC Generated per Hour = 0.05 + 0.003 * (0)BTC Generated per Hour = 0.05
So we're generating 5% of a bitcoin every hour which means we'll get a bitcoin from our farm every 20 hours.
So, every 20 hours we are generating a product worth ~150k. Since we invested ~550k we need to sell:
550k investment / 150k roubles per bitcoin = 3.66 physical bitcoins in order to recoup our investment
Since we can't harvest bitcoins until they are full, we actually need to wait until we get 4 bitcoins at which point we'll be making a slight profit. Generating 4 bitcoins will take 4 bitcoins * 20 hours per bitcoin = 80 hours or a little more than 3 days.
Case 2:
Adding a second graphics card to our bitcoin farm.
Now, as discussed above I'm not worried about non-FIR graphics cards that you hatchet ran to find. If you have an FIR graphics card then you can sell it on the flea market for the 250k price that I'm using as an assumption above.
This concept is called opportunity cost and if you don't understand it I will troll you in the comments: Putting an FIR graphics card into your bitcoin farm is the same as purchasing one off of the flea market and putting it in your bitcoin farm because you had the opportunity to just sell your FIR graphics card for the same price that you can buy it.
With that out of the way, let's do some math on our 2 graphics card bitcoin farm:
BTC Generated per Hour = 0.05 + 0.003 * (Graphics Cards - 1)BTC Generated per Hour = 0.05 + 0.003 * (2 Graphics Cards - 1)BTC Generated per Hour = 0.05 + 0.003 * 1BTC Generated per Hour = 0.053
So, for the cost of 250k roubles we have increased our bitcoin per hour generation by 0.003.
The first graphics card that we added to our bitcoin farm generates us one bitcoin every 20 hours, as discussed above.
The second graphics card that we added to our bitcoin farm generates 0.003 bitcoins per hour. To calculate how many hours this takes to get 1 bitcoin we do the math of 1 / 0.003 = 333.33 hours. 333.33 hours / 24 hours per day is 13.88 or roughly 14 days.
In order to recoup our investment from the 250k roubles we used to get our second graphics card we divide 250k roubles invested by 150k roubles per bitcoin = 1.66 bitcoins. We generate one bitcoin every 14 days, so we can multiply 14 days * 1.66 bitcoins = 23 days.
This math will hold true for every additional graphics card because the function is linear.
Thus, the payback period for your 250k investment in adding a graphics card past the first one to your bitcoin farm is 23 days.
To reiterate: The FIRST graphics card you put in your bitcoin farm generates a bitcoin every 20 hours. Every additional graphics card you put in your bitcoin farm generates a bitcoin every 333.33 hours.
submitted by Death4Chairman20x70 to EscapefromTarkov [link] [comments]

What we can learn from Litecoin falling out of Top10

So as LTC is dropping out of Top10 coins on cmc for the first time (currently sitting at 12) I think it is time to get some insights out of its demise.
Many people in crypto community (especially here in btc) know that LTC is, while not being an outright shitcoin, basically a useless coin. The advantages it had over BTC were really small for most of its lifetime (except for BTC high fee times), and compared to most other alts it was inferior. It had no roadmap other than being a testing ground for BTC and backporting their changes. But what it had, was a clever marketing or "story to tell". Litecoin is silver to BTC's gold. With this simple marketing trick it managed to closely align it to Cryptos biggest Community (BTC) and also paved the way for the greatest dogma in crypto that developed over the years: that Bitcoin is not meant to be spend BTC rather hoarded like gold and if you need to make actual crypto payment you do it with Litecoin.
This marketing ensured that LTC could stay in Top10 for almost a decade, whereas other coins out of the 2011-2013 copycat altcoin era, even some that provided actual advantage (think of Peercoin for example) have long been forgotton.
So what can we learn from this? In crypto community there is a lot of joking about the market being irrational, shitcoins like IOTA which do not even work having the same price development as legit projects, useless projects pumping like mad because they spend all their ICO money on marketing, sentiments like "the market can stay longer irrational than you can solvent" and so and so on. In the case of LTC it is now possible to quantify how long the market can stay irrational in extreme cases: Almost a decade. Measured in crypto time frames almost an eternity, but not a lifespan.
Also important to note is that Litecoin compared to BCH has (even before their current artificial increase) better onchain stats regarding transaction count, active adresses etc. Nevertheless the gap between the coins continues to widen. The market DOES price in tech, future outlook, roadmap and things alike.
So in conclusion: 1. Marketing is extremely important and can outweigh actual tech and roadmap in the short and mid-term (up to 8 years in extreme cases), but not in the long term. 2. Community sentiment can have tremendous impact, just because LTC aligned closely with BTC community they managed to survive much longer than similiar projects from the era. 3. Over time the market does take into account future perspective and outlook.
BCH should take steps accordingly, continue to invest in solid and novel tech, but also increase its reputation in the wider crypto community (pro tip: not constantly shitting on other projects help). In a few years we can earn the fruit of it.
Another thing that came to my mind is that crypto market actually works the direct opposite of current stock market. In crypto, everything changes super fast but the actual market elements to work (valuing fundamental value, expectation trading) takes ages. In stock market (if you look at Tesla for example) things go way slower but basic market functions are comparably quicker (as seen in Tesla having better stock than other car manufacturers, despite being arguably profitable and delivering much less cars, but what matters is actual tech and future expectations).
What do you think of the analysis?
submitted by GeorgAnarchist to btc [link] [comments]

Reasons why NANO fails and will keep failing until some things change

Dear NANO community,
This is going to be a long post where I will discuss why NANO under performed and will keep under performing in this bull run unless some things change.
I'm going to start up with straight facts with the famous quote of Floyd Mayweather: "Men lie, women lie, numbers don't lie".
If you feel offended by some of this, facts don't care about your feelings.
Technical Analysis
In the time where BTC Dominance fell from peak of 74% to 56% and keeps falling, NANO has moved from its low of 0.0000640 sats to a price of 0.0000950 sats. That is about 50% gain if you bought on the absolute low, but looking at the monthly chart, we can see that NANO has basically been in the range of 0.0001400 sats to 0.0000750 sats ever since July of 2019 (for more than 2 years).
https://charts.cointrader.pro/snapshot/zaXzV
The all time high of NANO was 0.0028, so this price is currently 96% down in terms of BTC .
https://charts.cointrader.pro/snapshot/tTF4J
With this price NANO is falling out of top 100 cryptocurrency based on market cap.

My thoughts: Considering that entire altcoin market is moving and that it keeps reaching new highs, this is very concerning for NANO and one can only ask themselves why does NANO keep falling behind?
Why does on every Bitcoin pump price falls hardest and on every day when other altcoins go up 30%, NANO only goes up 10%.
Reasons why NANO is lagging on the market:
We all know that NANO has near instantaneous transactions and is fee-less which is why most of us fell in love with this cryptocurrency.
Problem is that it has little to no adoption. What does it matter if NANO is feeless, when you don't have an exchange that will make a NANO/USD conversion for 0%.
Who cares if STR, XRP and other fast coins have like 0.01$ fee if either way, exchange will take 1% or more fees from you.?
If XRP has better exchange, they can easily be more cost efficient than NANO because of this problem. Devs need to be much more proactive rather than sit and wait while entire market is eating you alive.
Proposed solution: Nano needs to invest more in marketing and in making a deal with exchange that will be liquid enough and provide little to no fees on NANO.

I am a NANO holder ever since 2018 and it's been a long ride with constant buying at the end of each month with average buy of 2$ when I look at it totally.
This is not that bad considering NANO's massive fall and what some other holders had to go through.
Let's remind ourselves again, NANO has 0% inflation. And yet NANO's price doesn't grow. Where as other cryptocurrencies have 5-10% inflation and they are over-performing NANO massively.
NANO holders get no rewards from holding NANO which is a big problem. People call this an advantage and I somewhat agree, but NANO holders need to be rewarded with something, because crypto space doesn't care about inflation.
Proposed solution: Introduce POS (Proof of Stake) with inflation of 5% where NANO holders will be able to stake their NANO and receive 5% more NANO each year. You can do this or make it 6% and after each 2 years, there is halving of inflation. Imagine how coins get hyped when their rewards per year get cut in half. NANO has 0% inflation and it doesn't get any hype. It's already scarce, but people fail to see it.

Current bull run has been ignited with DEFI and because people see that they can earn up to 3-5% daily income just for holding ERC20 token like BAT, BAL, LINK etc. There's even been introudect WBTC (Wrapped Bitcoin) and WETH (Wrapped Ethereum), which means that people can hold their cryptocurrency which they would hold even if there weren't any rewards and they get 3-5% daily income + the chance of the DEFI coin actually pumping by 1000+% which many of them have done in the past month.
Because of all of this people are massively buying ERC20 tokens just to get these gains daily.
What has NANO do to interact with this entire DEFI space? Absolutely nothing.
Did they try to introduce wNANO (wrapped NANO) like Ethereum and Bitcoin did? No.
They just kept working on some other bullshit even-though protocol is in of itself 99% perfect and working. They keep focusing their energy on technology when technology is already better than anything else on the crypto market. NANO is currently the best fast cryptocurrency and it is not even close.
Proposed solution: Devs need to start focusing energy on things that matter and which will help the price and not dump their stash and blindly look how everything else keeps growing.

This is similar to reason number 2 but it has to be said separately. Just ask yourself, who benefits of BTC markets? Miners.
Who benefits of any other POS market? All of the holders.
And then with this money you can finance devs which will work on the currency and will by this raise the price and the whole cycle repeats itself.
So all of these things have in common that people are making money of doing something for the ecosystem. On one hand resources get paid, on the other people that are loyal to the project.
NANO has one of the best and largest communities in cryptocurrency and numbers confirm this, yet there is no special way for any of us to benefit of of this. Everything is open source and people make everything for free.
Proposed solution: Introduce mechanism so that community members can earn money of holding NANO.

Conclusion: Nano is an amazing currency, but there are many things that need to fall in place in order for it to stop falling behind the market.
It's sad that investing in what is called a "safest" altcoin Ethereum, would've made you much better gains than even buying NANO on the all time low would.
This post is meant to be constructive criticism and to in the end open peoples mind on current problem NANO has in the space.
Please share this post so more people and hopefully devs can see it and so that we all as a community can start working towards our goal of NANO becoming one of most utilized cryptocurrencies in the world.
submitted by bizi0909 to nanotrade [link] [comments]

MicroStrategy's $425M BTC investment thesis - "buy something that can either get cut in half or 10x"

Amidst all of the DeFi volatility, drama and excitement, Bitcoin has started to seem rather boring. Its price is more or less flat to where it was a year ago and you can’t even farm Yams with it.
While some have started to view Bitcoin as a useless digital rock, someone did find an interesting use case for it. This week, more details surfaced around how MicroStrategy CEO Michael Saylor convinced the board of a publicly traded company to allocate nearly all of the company’s $500M cash position to bitcoin.
Michael Saylor
Saylor graduated from MIT in 1987 and founded Microstrategy at the age of 24. MicroStrategy is a “Business Intelligence” company, which basically creates software that allows companies to use their own data to drive decision making.
Interesting side note - Saylor, like any good 90’s internet entrepreneur, also bought a bunch of internet domains and was the guy who ultimately sold Voice.com to Block.One (EOS) for $30M.
MicroStrategy’s’ $500M Problem
To most people, having $500 million in cash doesn’t sound like a problem. Up until recently, it wasn’t for large corporations either. There was a time before the ‘08 financial crisis when the risk free rate of return on cash was 5% a year. This means a company could sit on $500M, earn $25M a year for doing nothing, and have cash on hand for a rainy day.
Fast forward to today, when the risk free rate of return has plummeted to 0.69% due to loose fiscal policies (money printer go BRRRR) alongside inflating asset prices, and it’s a different story. In Saylor’s own words, “we just had the awful realization that we were sitting on top of a $500 million ice cube that’s melting.”
Cash is Trash
So what’s a corporation to do with a $500M melting ice cube? It turns out it’s not that easy to unload half a billion dollars in a short amount of time.
You could buy back half a billion of your own company’s shares. For a company like MSTR, Saylor estimated that would take 4 years. Time MiscroStrategy didn’t have.
You could buy real estate. However, commercial real estate prices have collapsed post COVID while property owners still believe their assets are worth what they were in January. In other words, good luck getting a fair market price.
You could buy blue chip equities. Amazon, Apple, Google, Facebook. However, your risk is symmetric. They can each fall 50% just as easily as they can go up 50%.
That left Saylor with silver, gold, Bitcoin, and other alternative assets. A move the company announced it was exploring on a July earnings call.
A Bold Purchase
Saylor ultimately wanted something that could either get cut in half, or go up by a factor of 10. An investment akin to what buying Amazon or Apple in 2012 was. In other words, asymmetric risk.
As a student of technological history, Saylor observed that the winning strategy over the last ten years has been to find some kind of “digitally dominant network” that dematerializes something fundamental to society. Apple dematerialized mobile communications. Amazon dematerialized commerce. Google dematerialized the process of gathering information.
Something Saylor noted was common to all recent 10X opportunities is buying when they’ve achieved $100B+ marketcaps and are ten times the size of their next biggest competitor. As Bitcoin is the dominant digital network dematerializing money that’s 10x the size of any cryptocurrency competing to be a store-of-value (not counting ETH here), it fit the bill.
Making the purchase
With the thesis in place, the next thing Saylor had to do was get everyone at MicroStrategy to sign-off on the unorthodox decision. To do this, he simply made everyone go down the same Bitcoin rabbithole that most people in the industry have gone down.
He made everyone at the company watch Andreas Antonopoulous videos, read The Bitcoin Standard, watch Eric Vorhees debate Peter Schiff and listen to Pomp and NLW podcasts. With no strong detractors, MicroStrategy turned to execution. They first put $250M to work purchasing 21,454 BTC in August and another $175M (16,796 BTC) in September for a total $425M and 38,250 BTC.
What’s fascinating is that MicroStrategy was able to open such a large position without really moving the market or anyone even taking notice. This speaks to just how liquid of an asset BTC has become. To acquire the September tranche of BTC, Saylor disclosed that they traded continuously for 74 hours, executing 88,617 trades of .19 BTC every 3 seconds.
One for the history books
Skeptics noted that shares of MSTR have been on the downtrend since 2013, as the real reason behind MicroStrategy’s bold move. Regardless, the move has interesting implications for the company’s shareholders. As TBI observed, MicroStrategy is now both a software company and with ⅓ of its marketcap in Bitcoin, a pseudo Bitcoin ETF. At the time of writing, MSTR is up 20% on the week.
Only time will tell if history looks back on this move as a brilliant strategic decision or a massive corporate blunder. In the short term, it scores a massive win for Bitcoin’s digital gold investment thesis.
Billionaire hedge fund manager Paul Tudor Jones is in. A publicly traded corporation has made Bitcoin it’s primary treasury asset. As CFOs and fund managers around the world undoubtedly take notice, one has to wonder, who’s next?
PS - I based a lot of this article on Pomp’s interview with Michael Saylor, which I recommend giving a listen.
Original article
Source
submitted by CryptigoVespucci to Bitcoin [link] [comments]

DITO rockets up 20%, drops 30%, then finishes flat... the Aristocrats! (Wednesday, Oct 7)

Happy Wednesday, Barkada --

The PSE closed down 28 points to 5911 ▼0.5%.

Good news! I have a couple of people who are potentially interested in sponsoring MB, so I'm excited to explore those opportunities. My goal has always been to simply be revenue neutral, and to keep MB free for everyone to enjoy. (inb4 "RAID Shadow Legends" ad)
Shout-out to Christine for her suggestion to try and improve the bottom-line of MB by moving from Mailchimp to SendFox. It's something I'm going to look into, but I'm very careful about making changes. I'll have to investigate. Thanks also to Jack_ol_lantern for suggesting ways to leverage my domain to try a "roll your own" alternative, and to nikohd for suggesting I offer a bitcoin donation address.
I've got lots to study this weekend! No complaints here, though. Exciting times in MB town.

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submitted by DuncnIdahosBandurria to phinvest [link] [comments]

Just for discussion: what percentage of your net worth is in cryptocurrency?

Sitting there today, looking at the dip, and thinking "is there any coin you want to buy currently?" I started to look in earnest how much of my "net worth" is in crypto, and whether it's a comfortable amount (spoiler: it is).
I'm 37, with about $40,000 (Australian dollaridoos) to my name. No mortgage or assets, basically I pays my rent and my bills, and my salary comes in each month.
Probably getting used to the idea I won't be able to get on the property ladder.
Anyway, I pondered this today. I have about $11k in Cryptos (probably half in bitcoin, and the rest scattered around altcoins where I believe the technology is good), which makes it about 25% of my savings.
That's probably right by me. It's below the threshold "I could afford to lose", and below the threshold I might need to convert it to Fiat out of need or emergency.
Frankly, I figure it's the comfortable level, for the money I have. I exited the stock market in June (sorry Buffet, although I'm sure my small contributions did not send shockwaves through the economy), and other than adding a small amount ($100) each week, I don't think it's the right time to invest that way.
As I said, no mortgage or appreciable asset to my name. Or kids!
And so the rest (let's call it $25,000) is in my bank account earning 1%. (Edit: This is only a temporary affair after pulling out of stocks, and deciding where to go next as the world wobbles).
Anyway, that's my story, and I've decided I'm comfortable with 25% (no more) of my savings in crypto - again largely because there's no compelling alternatives, and bank interest is very bland.
I wouldn't go much higher, but I am fairly comfortable to have moved that amount over in the last two years, and on the whole it's appreciated as a store of value by about (napkin maths) 10%.
Just curious on other people's thoughts?
submitted by smedsterwho to CryptoCurrency [link] [comments]

MicroStragegy’s Bitcoin Play is Just Smart Business, Nothing Else: CEO Explains

MicroStrategy has been featuring more in cryptosphere and it all started when it converted its primary asset base into Bitcoin. However, the business intelligence software provider is also staying aware of the possible swings in Bitcoin’s price and is ready to sell at a moment’s notice.
Safety Amid an Economic Downturn
Earlier this week, Michael Saylor, MicroStrategy’s chief executive, sat for an interview with Bloomberg, where he spoke about the firm’s shocking move to hold over $400 million in Bitcoin. There, he explained that they see Bitcoin as a safer asset, especially compared to cash and gold.
Saylor explained in part that he chose to make the move to Bitcoin because he had seen the impact of the coronavirus pandemic on traditional assets. Before the pandemic hit, the firm had about $500 million in assets, which it had invested primarily in short-term government securities.
Sadly, the pandemic caused yields on the securities to tumble, and Saylor knew that the company had to move into something more reliable.
“Once the real yield on our treasury got to more than negative 10%, we realized that everything we are doing on P&L is irrelevant. We really felt we were on a $500 million melting ice cube,” he said.
The company eventually found the safety it sought with Bitcoin. In July, MicroStrategy announced in a formal announcement that it had switched its primary asset base to the leading cryptocurrency, purchasing about 21,454 BTC for $250 million. Among other things, the Virginia-based tech giant highlighted that Bitcoin had proven itself a dependable store of value.
In the weeks since then, MicroStrategy has doubled down. In a filing with the Securities and Exchange Commission (SEC), it confirmed that it could purchase even more of the asset. However, that would only happen after assessing its cash needs and business strategy.
Just Business for MicroStrategy
Days later, the company purchased an additional 17,000 BTC tokens — bringing its total Bitcoin haul to about $425 million.
Considering that it is putting a lot of its eggs in the crypto basket, Bloomberg was curious about whether Saylor was worried about Bitcoin’s famed volatility and how much a sharp price drop could gut his firm.
However, Saylor brushed off any concerns. In part, he said:
“We can liquidate it any day of the week, any hour of the day. If I needed to liquidate $200 million of Bitcoin, I believe I could do it on a Saturday.”
Saylor added that the asset’s volatility isn’t much of a problem as he could quickly move away from it and get the company’s money back. The CEO also pointed out that he wasn’t committing to Bitcoin as a passion project. He noted that his firm’s decision to buy the asset was merely due to its proven stability over the past few months, and he would liquidate his company’s holdings if he saw some other alternative assets with greater yields.
For now, however, Saylor is all-in on Bitcoin. The CEO further predicted that more companies would make similar moves, adding that private companies are currently in the right position.
submitted by cryptoanalyticatech to Bitcoin [link] [comments]

This could save Planet Earth!

My grandpa once told me: "Listen dipsh*t, if you rely on someone else for your food... then they own you AND your lovely wife."
Well... my crazy grandpa wasn't totally wrong. There is simply too many people on this planet and not enough resources to go around. All the family's generational wealth has been either divided into dust or soaked up by the rich 1%. The division of wealth and power in this world is so unbalanced, it's sick and saddening. Because of this, there are many people struggling who are so tormented and defeated... homeless, unemployed, or working as wage slaves (because overpopulation makes for cheap labor); that they feel like there is no place for them in the future and that suicide is the only option. In our current world, the right to eat, shelter, and drink fresh water are not guaranteed rights to ALL individuals! That fact is absolutely just mind blowing. Who's to blame? Humanity's greed, overpopulation, and poor distribution of efforts and resources, perhaps. (Rant over)
THE ETHICAL SOLUTION of a RADICAL NEW WORLD: In my opinion, The Great Pyramids of Egypt are a simple reminder of Maslow's 6-tier hierarchy of needs. When you take Maslow's pyramid and combined it with a hybrid of Homesteading and Universal Basic Income, something heavenly is born! Regardless of birth race, place, or poverty...I believe all people of earth and all governances should adjoin to fulfill the common goal that each living person has the right to have their Physiological needs met. We NEED to get people gardening and reconnected with their roots! (If we don't, people's nutritionless crappy diets will continue resulting in cancer and disease.) In my opinion, it's what we ALL NEED. I call it Maslow's Ark.
Maslow's Ark - Life on Earth should be modeled after Heaven; with a place and purpose prepared for you when you're born. When born to the Earth, you deserve the right to your basic physiological needs such as food, water, and shelter. (Not to struggle because your dirt poor parents selfishly birthed you to 'duck-tape' their failed marriage together... or because they get a child tax credit! \sarcasm**) We, The United People of Earth in order to transcend Maslow's Physiological needs as a birthright. Achieved by way of hybrid mix of self-sufficient homesteading and Universal Basic Income (UBI) payments. To transform and upgrade shitty land and broken homes into self-sufficient sustainable functional quality 2 or 4 Acre personalized ('green new deal'/ permaculture) homesteads and housing, thereby creating an economy of guaranteed paid jobs with the support of resources from local and world governances centrally focused on preparing places (aka Heavens on earth) for others and future generations. When working for Maslow's Ark, you are essentially doing the work of an Angel. (Biblically speaking, Naoh's Ark was a literal ship, but what is Planet Earth, but one giant Space Ship?) This way of life is my little brain-child and I would like to name it "Maslow's Ark."
We all have Physiological needs to live a fulfilled life. Nobody wants war. Nobody wants death or famine. I want to focus specifically on the 'end-cap' Tiers 1 & 6 of Maslow's pyramid as how they would look if applied to our current world. I think that all countries and individuals with a net wealth over $10m must contribute generously of resources by a majority vote (perhaps) via coordination of the United Nations leverage to kick-start this.
A quick refresher of Maslow's 6-tier pyramid:
Tier 1. Physiological needs - these are biological requirements for human survival, e.g. air, food, water, shelter, clothing, warmth, sex, sleep.
Tier 2. Safety needs - Once an individual’s physiological needs are satisfied, the needs for security and safety become salient. Protection from greed and corruption.
Tier 3. Love and belongingness needs - after physiological and safety needs have been fulfilled, the third level of human needs is social and involves feelings of belongingness. The need for interpersonal relationships motivates behavior
Tier 4. Esteem needs are the fourth level in Maslow’s hierarchy - which Maslow classified into two categories: (i) esteem for oneself (dignity, achievement, mastery, independence) and (ii) the desire for reputation or respect from others (e.g., status, prestige).
Tier 5. Self-actualization needs are the highest level in Maslow's hierarchy, and refer to the realization of a person's potential, self-fulfillment, seeking personal growth and peak experiences. Maslow (1943) describes this level as the desire to accomplish everything that one can, to become the most that one can be.
Tier 6. Transcendence - the very highest and most inclusive or holistic levels of human consciousness, behaving and relating, as ends rather than means, to oneself, to significant others, to human beings in general, to other species, to nature, and to the cosmos. AKA - To Help other's Self-Actualize, beginning with Physiological Needs.
**How it works, in a nut shell:**If you don't have kids, you're a hero and don't need to work much. If you have 1 child, you must work Part-Time for Maslow's Ark. If you have 2 children, you must work Full-Time for Maslow's Ark.
How it will work in detail (Beta v1.3):
No Children Pledge:
  1. At the age of 15, you graduate from a life skills school and may inherit the choice of either: Option A - Inherit a paid-for 2 acre prepared homestead and receive 70% ($840usd per month) UBI Payments. Option B - Assigned a non-arable rent-free apartment with 80% UBI payments ($960us per month). Option C - You live life freestyle, like in an RV, conversion van, or you're homeless, or a homestead/apartment isn't available or prepared for you yet; you shall receive 100% ($1200) UBI payments. *For either option A,B, or C; the child-free individual must perform volunteer work for Maslow's Ark 1 day per week (4 flexible days per month) for 20 years. *Your choice depends on if you preference for living in-town or out-of-town. (The individual may have the opportunity to switch between these, once every 4 years.) *In addition, those who pledge not to have children are awarded a 1oz 24k Gold world medal of honor for serving the duty of your planet for their selfless child-free commitment. AKA If you don't have kids, you don't need to work much. (Through population de-escalation, these people are the real heroes and saviors of planet Earth.) *A married child-free couple may choose to consolidate in one of three ways: A. Consolidate to upgrade into a single 4-acre prepared homestead and each receive 65% ($780usd) UBI payments. C. Consolidate to a single 2-acre prepared homestead and each receive 80% UBI payments ($960us per month). B. Consolidate to upgrade into a non-arable single family home and each receive 85% ($1020usd) UBI payments. D. Consolidate to a single apartment, but each receive 90% ($1,080us) UBI Payments. (It's these individuals that will have the most financial momentum to start a business, be teachers, or become BacheloMaster Degree Students if they choose to pursue higher education with their free time, or for those that love to travel and see the world, and generally be the local economy stimulators.)
  2. For married parents caring for 1 child, When that child turns 2 years of age: Option A - If the parents have consolidated to a single 4-acre prepared homestead, they will each receive a 40% UBI ($480). Option B - If the parents have consolidated to a single 2-acre prepared homestead, they will each receive a 50% UBI ($600). Option C - If the parents have consolidated to a non-arable single-family home they will each receive a 55% UBI ($660). Option D - If the parents have consolidated to a single apartment they will each receive 60% UBI ($720). \In either option A,B,C, or D; the married couple must also commit to paid work for Maslow's Ark a minimum net of 5 days per week for 20 years. The parents may divide the work days between each other as a 0/5 or 2/3 split for example.* **If the couple's net 20 years of work service concludes prior to retirement, then their UBI payment will be 65% each until retirement.
  3. For married parents caring for 2 children, When that child turns 2 years of age: Option A - If the parents have consolidated to a single 4-acre prepared homestead, they will each receive 25% UBI ($300). Option B - If the parents have consolidated to a single 2-acre prepared homestead, they will each receive 30% UBI ($360). Option C - If the parents have consolidated to a non-arable single-family home they will each receive 40% UBI ($480). Option D - If the parents have consolidated to a single apartment they will each receive 45% UBI ($540). \In either option A,B,C, or D; the married couple must also commit to paid work for Maslow's Ark a minimum net of 7 days per week for 20 years. The parents may divide the work days between each other as a 0/7, 2/5, or 3/4 split for example. (The 3/4 split allows someone to always be home for the kids, animals, and vegetable gardens.)* **If the couple's net 20 years of work service concludes prior to retirement, then their UBI payment will be 55% each until retirement.
  4. Adoption: If a married couple with no children elect to adopt an orphan child they are awarded a 1oz 24k Gold world medal of honor for serving the duty of their planet. In addition to each keeping their 100% UBI payments, they also qualify for an additional 30% UBI payment until that child turns 16 (when they will have Maslow's Physiological needs fulfilled as a birthright).
Experimental Extra Options:
  1. An optional 6 acre prepared homestead capped at 20% UBI Payments.
  2. An optional 10 acre prepared homestead capped at 10% UBI Payments.
Universal conditions: -Individuals cannot sell or sub-lease their single family homes, homesteads, or apartments for profit, since they were prepared by The People of Earth, they inherently belong to The People of Earth. -World adoption of a 2-child limit. -Universal Healthcare -Free Education for All -Retirement age is 65, when you receive 90% UBI (instead of Social Security).
How Maslow's Ark Schooling Would Work: Schools would serve the communities multi-functionally; as food banks, seed banks, internship & job connection centers, and teaching children basic life skills. At the heart of every town city and community, there must be an large agricultural center (not just a vampire w-mart), with all the tools and resources needed to grow fruits, vegetables, care for farm animals, and other things like making compost. I propose combining the agricultural center and school as one system. If hungry people in the community desperately need food or seeds, (since the kids are growing food) they can return to their school for food and cheap supplies, functioning as the backbone and heart of every town. All current schools will be converted into large-scale self sufficient homesteads. The governances of the world will fund the solar and wind-powered system upgrades (making them off-grid which give the students a means to learn these systems). Ages 4-10 would be your standard basic Math, Language, Health, Cooking, and History. In addition, 50% of each school day would be learning how to grow food, raise chickens, milk cows, and maintain all aspects of a homestead. (Children will actually care for 2 reasons: A. Everyone loves baby chickens and B. The kids are promised a homestead at 15, and that's SO MUCH BRIGHT & POSITIVE ENERGY! (Unless they choose the apartment...)) (Every human should know how to be self-sufficient!) It's much better for children to during fresh organic milk and vitamin-rich tomatoes anyways, in those early development years. Ages 11-13 would be training in a more specific life-skill trade. Ages 14-15 would be internships where students go to job-sites to learn and assist the parents in Maslow's Ark homestead preparation. Additionally, the schools may also function as a free wholesome dating and room-mate pairing service as well as free marriages. World Governances would fund schools to build homes, (rather than the traditional mortgage) further making schools central work hubs for internships and parents.
Maslow's jobs may include (and be educationally centered around): -Housing & Apartment Rehabilitation (Carpentry, Electrical, Plumbing, HVAC) -Boosting soil Fertility & Compost Creation -Regional Food Gardening, Nurseries, & Research -Planting Permaculture Trees, Arborist, Lumber Mills -Building Greenhouses & Barns -Wood & Gas eventually replaced by fusion energy electricity plants -Solar, Wind, and Battery Technology/Service -Helping care for thy Elderly & Disabled neighbors -Farm Animal Care & breeding -Property, Homes, and Jobs bank coordinator -Small scale Electric Farm Equipment & Electric vehicle production & service. -Clean Water Production such as wells, ponds, rainwater and desalination. -100% Trash Reuse, Repurpose, & Recycling -Teaching all the aforementioned.
The Economy: Self sufficiency means less tax revenue for the government, but at the same time, (the US government is doing a terrible job at creating jobs and unemployment rates are skyrocketing. Capitalist governments don't care if businesses like w-mart or h-depot bleed towns dry of money and killed all the mom n' pop shops, or let robots take over factories. Between the green new deal, and working for Maslow's Ark homesteads, there would be millions of jobs created for regular every-day people. Every house with a big lawn could be retrofit as a homestead. Parents of kids must work, therefore they get charged taxes on their paychecks. Parents without children have a greater allowance to spend money on taxable goods and services. With The People of Earth circumventing the need to spend the bulk of their lives paying for a mortgage and having money tied into their mortgages, you will see a huge shift in people investing in other assets such as stocks, silver, gold, and bitcoin as a means of generational wealth, as it should be. (Disclaimer* I'm not an economist.) I would love to hear feedback if you agree or disagree that this would work and suggest improvements to make it work better.
In conclusion, my number and % ratios may need some fine tuning, but I believe this is the only functioning groundwork for the way that a simple and fulfilled life should be. I would love to hear feedback and I hope this concept of hybrid homesteading & % Ratio UBI becomes widely known and built upon.
submitted by MindfulMowgli to antinatalism [link] [comments]

An attepmt at explaining DeFi (this week...)

Warning, long post from my mornings contemplation. See https://twitter.com/markjeffrey/status/1300175793352445952 (Mark Jeffery 30 mins) for a video explaining DeFi.
This is my attempt at explaining DeFi.
I’m still learning this stuff, so any corrections are welcomed.
Links are provided for information, none are recommendations, nor referral links. Do your own research (DYOR) before investing :)
I’ll try not to shill YFI too much...
Not all platforms use the same mechanics as I describe, but I think I’ve covered the most common ones.

Stable coins
Crypro currency that is intended to maintain a level value. Normally with respect to USD $. Some rely on a trusted third party who has actual USD sitting in a bank account (USDT aka Tether, USDC…), others are trustless (DAI)

Maker
Lock collateral into the smart contract. Then DIA can be generated, and used for other things. DAI is designed to match the USD, and is completely trustless. You must have more value staked than the DAI removed (at least 150% over collateral) or you will get liquidated.

BTC on ETH
Bitcoin can not be directly used on the etherium chain. So, there are a number ways to make the value availble. Most involve trusting a 3rd party and the most common is wrapped BTC wBTC.
Notes WETH (Wrapped ETH) is used by some contracts to use ETH (direct use of ETH is not possible in some contracts) Unlinke WBTC, WETH is trustless as evrythign is done on the etherium blockchain (I think).

Lending
You deposit a valuable token onto a pool on platform, someone else borrows it. They pay interest to the pool. You get a proportion of the pools interest over time. When there is high demand for a particular token, the interest rate increases dynamically.
e.g. look at the interest rate model and click on the figure for
https://compound.finance/markets/USDC
Borrow rates increase lineally as more of the available pool is loaned. 2% at zero and 12.5% when the pool is emptied.
Earnings are lower than the borrowing rates because: There is more in the pool than borrowed. The platform takes a cut.
e.g. 50% of the pool is borrowed, the borrower pays 7.25%, but the lenders only get 3.38%. 3.38/0.5 = 6.76%, so about 0.5% of the interest is being taken by compound.
Different pools have different interest rate functions, DAI has an inflection point to maintain a buffer https://compound.finance/markets/DAI
The interest rate increases slowly to 4% until 75% of the available pool is loaned out. Then it’s much more expensive to borrow e.g. 16% APR at 90% utilisation.
When lending a single token into a single pool, you should always get the (slightly ?) more of same token back.

How lending works
You deposit ETH, you are given a token back as proof of participation in the pool (cETH for comound.finance).
The exchange rate for cETH to ETH is NOT fixed. Rather is changes over time. As the ETH interest is paid into the pool the cETH becomes more valuable compared to the initial deposit.
e.g. you deposit 10 ETH, and get 499.52 cETH. In a months time, you repay the 499.2 cETH cETH and get 10.1 ETH back. You have just gained 1%.

Taxes
In many jurisdictions, converting ETH to cETH would be classed as a taxable event (DYOR ! )

Lego Bricks
The cETH represents your ETH, so it has value. This means it can be used for other things...
Lego bricks is taken to mean that all these things fit together and you can sue them in different ways.

How borrowing works
You need to be over colarteralised to borrow from most platforms. So, if you deposit 10.0 ETH into a smart contract, you (currently) have $4,000 of collateral to work with. The platform may then let you borrow a % of your collateral in other tokens.
So, you can borrow $2,000 of USDC, to buy more 5 ETH. Then when ETH price goes up you sell $2100 back to USDC and repay the interest. Now you have 10.x ETH.
This is a form of Leverage, when the price goes up, you win. However, if the ETH price goes down, you risk being Liquidated. This means part of your collateral will be sold at the (lower) market price to repay your loan. There will likely be a penalty for you. (e.g. @ ETH = $300, 7.33 of your ETH is sold for $2,400, your USDC loan is repaid, and you keep the remaining 2.67 ETH and the 5 ETH you purchased.

Shorting
Deposit $8,000 collateral, Borrow 10 ETH and sell for $400 each. If the price drops to $380, buy 10.1 ETH and repay the loan and interest. You have just made $162 profit. However, if the price goes up you will still need to buy 10.1 ETH.

Flash Loans
A technomage creates a single transaction that borrows lots of money. Then within the same single ~13 second block uses it to do lots of complex things to hopefully make a profit. As it’s all within a single block, collateral is not required.
See https://mobile.twitter.com/nanexcool/status/1297068546023993349 for a transaction that made ~46,000 USDC profit (without collateral)
If this post is introducing you to the possibilities of flash loans, you are very unlikely to ever do one in the near future.
I think Aave is the most common source for flash loans.

Simple farming lending:
Simply put you token in which ever platform offers the largest interest rate. Moving to the best option costs gas (and attention).

Complex lending farming
Some platforms offer tokens in return for using a platform, so simple APR comparisons aren’t sufficient. If the additional platform token has high value it can distort the market.
E.g. when COMP was initially offered, it was profitable to:

  1. Place collateral on compound.finance
  2. Borrow BAT at 30%
  3. Lend the BAT back to the same platform at 15%
  4. Collect the COMP accrued due to interest paid and interest earned.
  5. Sell the COMP on the open market.
This technique was made less favourable by compound changing the distribution model so smaller pools (like BAT) couldn’t be exploited in this way.

DEX
Decentralised exchanges range from ones that operate with depositing assets, trading with an order book and then withdrawing, to simple interfaces that allow you to swap tokens. of the latter, the most popular is uniswap.

Liquidity provision
The swap based DEX’s rely on liquidity providers (LP). Here you deposit equal values of two tokens e.g. USDC and ETH.
Then any time someone wants to swap USDC for ETH on the exchange, they add USDC and remove ETH from the pool.
Each time someone does a swap, they pay a fee to the liquidity pool and you get a share.

Impairment loss
However, if the price of one asset goes up, the pool with stabilise to have less of it. So you see an overall increase, but not as much as if you had just hold’ed.
See https://twitter.com/ChainLinkGod/status/1270046868932661248 for an example.
Hopefully, the fees accrued are greater than the losses.
https://twitter.com/Tetranode/status/1300326676451057664/photo/1

Stable coin pairs
If you restrict yourself to similar things (e.g. USD stable coins, or different versions of BTC on Ethereum), then the impairment loss is much reduced. Curve.finance focuses on such like for like pools and allows multiple tokens in a single pool.

Complex farming liquidity pools
Taking advantage of governance token rewards for using certain exchanges / pools. This can be done to boot strap liquidity and / or allow a decentralisation of the governance of the DEX.
The tokes received have value because of expected future income, or governance rights (which may be exploited for future income)

Yearn
Yearn is a group of smart farmer protocols that allow pooling to reduce gas costs and benefit from smart developers / contracts.
The simplest EARN take tokens / stable coins and place them in the highest yielding platform for that token. https://yearn.finance/earn
The yCRV vault provides USD stable coin liquidity within curve for trading fees, but also lending fees via Yearn pools for each stable coin (oh and it gets CRV governance tokens…).
Other vaults use more complex strategies. The collateral is used to generate stable coins that then generate income from interest rates, Liquidity provision fees, and accrual of governance tokens. Some governance tokens are sold, others are used to optimise the rewards from other platforms.
For example, see this video on the Link Vault (Mark Jeffrey 13 mins).
https://twitter.com/markjeffrey/status/1300175793352445952
I expect the ETH vault may be similar, but may include Maker to generate the stable coins (rather than borrowing on Aave).
This video is a good intro on curve / yearn products (DeFIDad 31 mins) https://www.youtube.com/watch?v=yP-4pJpKbRU
All of these steps can be done by yourself, however, gas costs would be significant unless you have a large amount invested. Yearn, and vaults pay fees to the YFI protocol.

YFI
YFI is the token for yearn. There are only 30,000 issued. So, you can not earn them, you can:
1) Stake them for governance rewards
2) place in a yYFI vauly to gain more FYI
3) Use them as long term Ventrue capital funds within a DAO (coming soon (tm) ).

YFII, YVFV etc.
Forks of the YFI with different tokens / fees.

YAM, Sushi, YFII, etc.
To be completed…

Synthetix
To be completed...

Finally:
This is not financial advice.
There are multiple risks which get larger as more moving parts are added.
Errors and omissions expected.
Do you own research.
Comments and corrections welcomed
submitted by Over-analyser to ethfinance [link] [comments]

I am looking for a friend to teach me how to get filthy rich in crypto.

Hi all, so recently I've broken up with my gf/exfiancee and it has been the most bittersweet breakup because obvs I couldn't be good enough bc of stupid money. I've worked in multiple sales jobs and although I did okay at work.. I always failed finding fullfillment, quit and restarted a new one, hoping I'd find more inner peace and success within myself than the endless selling. I interviewed for investment firms and was shocked at finding how blatantly endless their products were. And how endlessly they could be sold... But it all made sense... (In the end I didn't get it anyways because I just dumped the call test) I was fed up and I also sucked at learning the one paragraph cold call or three presentation slides of made up notes..
Things shouldn't be like that... Keep inflating and then pop. Things should honestly preserve themselves as trusting and worry free investments of oneself. Whether it's my time spent on any type of work hobby or even friendship. I'm honestly really eager to learn and follow any advice you guys may have. I've been learning basics of coding because I believe GitHub will become a big part of our lives. It's like GitHub Vs LinkedIn lol.
But I honestly want to change my life around and feel like I haven't found the secret sauce yet. It's so painful in aspects like what brought me here I guess because I'm left so disoriented depressed and heartbroken to how I felt things would pan out that I can't think how I'd trust my feelings anymore. So all I can think of now is simply wanting to learn and succeed yet I've not succeeded even at bitcoin yet. Is leverage trading the way?
Investing requires money to do so .. and I have plenty connections asking me to do that already lol.
I'm an INTJ and also a virgo to make it worse :/ ps. We actually have feelings :'D
Can a brother please teach me .
Take care everyone and thank you for reading.

bitcoin #learncrypto #bitcoincommunity #selfimprovement

submitted by IntellectIsSexy to Bitcoin [link] [comments]

Recently I decided to change all my professional and personal plans. I left my job. I left my friends and family. I left my country. All for Bitcoin. Here is why.

Discovering my core values
I was born and raised in an upper-middle income family in Mexico City under catholic values but turned agnostic as I grew older. I kept the values that made sense, such as the importance of charity and giving back, and threw away the ones that were outdated, such as the focus on guilt as a motivator of change.
As a kid, I remember how conflicting it was to see other kids working in the streets, starving, drugged, and abused. I couldn’t understand why they couldn’t focus on their education the way I did. That planted a seed in my spirit that still grows.
Seeing in economics hope
As a teenager, I entered the rabbit hole of economics with hope. Economics seemed to be this mystical force capable of solving the world’s biggest problems: poverty, corruption, global warming, and many more. I knew that the way we were doing economics was wrong and I wanted to change that.
Just think about the horrible things that have been done under the name of communism, such as the Cambodian genocide, or how the United States, the crown jewel of capitalism, makes of fundamental rights, such as healthcare and education, profitable businesses instead of granting everyone equal access to them.
While studying my undergrad, I quickly fell out of love with the idealistic idea of economics as an almighty force that can conquer all evils. I saw how economics was often used as an excuse to force simplistic representations of culture and society into complex problems. I never understood how that approach of thinking about problems in a vacuum could be useful.
Understanding the power of financial services
Later in my life, while working as a consultant for McKinsey, I finally understood the importance of financial institutions. They decide who should do business and have access to goods and services and who shouldn’t. And financial institutions don’t grant everyone that right. It was clear to me that that was a problem that needed fixing. That’s why I devoted so much time studying this industry back then.
I came to Berkeley to Business School more out of inertia than out of will. I was sponsored by McKinsey and had an offer to go back. I didn’t know exactly what to do with the experience, but I knew I wanted to keep exploring financial services. During my MBA, I heard about Bitcoin in a serious academic environment for the first time and it immediately caught my interest.
Via Berkeley-SkyDeck, UC Berkeley's accelerator, I heard about lastbit (lastbit.io) for the first time. I read everything I could about the project and about the founder, this cool, heavy-metal lover, who wanted to change the world with the disruptive power of Bitcoin. I could see myself in him. I had to meet him. After failing to meet him in person at an event, I just cold emailed him praying for him to answer. He did.
That’s how I came in contact with Prashanth for the first time, this impressive 25-year-old genius who managed to get Charlie Lee on board of his project with little more than a prototype. There’s a reason why he managed to do this. Today Bitcoin is almost impossible to spend. With Prashanth’s his solution, anyone will be able to swipe a card or tap their phone and pay with Bitcoin instantly anywhere where they are able to pay with their credit card today. Something not so long ago possible only in bitcoiners’ dreams. Through Prashanth I finally understood what Bitcoin really is. It blew my mind.
Unveiling the real meaning of Bitcoin
Bitcoin is not an investment asset, it’s the possibility of a new social contract. Bitcoin is a decentralized, transparent, and auditable network to store and transmit value to which everyone in the world can have access to. This presents a real opportunity to redefine money, which today is inherently centralized, first by central banks, and then by financial institutions. The centralization of money has at least three critical problems that Bitcoin solves.
First, there is a macroeconomic problem that has to do with monetary policy and that today with the COVID-19 economic crisis is more relevant than ever. Money is supposed to be a reflection of real economic value, but some central banks print money arbitrarily. Bitcoin’s monetary supply is limited by design. Second, centralized financial services are discriminatory and don’t allow free access to everyone. Bitcoin is universal and free. This means that for the first time in human history, everyone will be able to participate in the global economy. And participation is the pillar of democracy. Third, central authorities control private information. The recent attacks to high profile account on Twitter illustrate how vulnerable private information is when stored in centralized networks. Bitcoin allows people to have full ownership and control of their personal and financial information, protecting both their identity and their wealth.
As such, Bitcoin emerged in front of my eyes as a way to instrument basic democratic principles in a way in which everyone can have equal representation. Money as we know it will soon be a thing of the past because money as we know it not fair nor egalitarian and now people can choose.
I had to quit McKinsey. I had to leave Mexico. I had to stay with lastbit. I had to give this project my all.
submitted by bm_bkly to Bitcoin [link] [comments]

This way of life could save the world!

My grandpa once told me: "Listen dipsh*t, if you rely on someone else for your food... then they own you AND your lovely wife."
Well... my crazy grandpa wasn't totally wrong. There is simply too many people on this planet and not enough resources to go around. All the family's generational wealth has been either divided into dust or soaked up by the rich 1%. The division of wealth and power in this world is so unbalanced, it's sick and saddening. Because of this, there are many people struggling who are so tormented and defeated... homeless, unemployed, or working as wage slaves (because overpopulation makes for cheap labor); that they feel like there is no place for them in the future and that suicide is the only option. In our current world, the right to eat, shelter, and drink fresh water are not guaranteed rights to ALL individuals! That fact is absolutely just mind blowing. Who's to blame? Humanity's greed, overpopulation, and poor distribution of efforts and resources, perhaps. (Rant over)
THE ETHICAL SOLUTION of a RADICAL NEW WORLD: In my opinion, The Great Pyramids of Egypt are a simple reminder of Maslow's 6-tier hierarchy of needs. When you take Maslow's pyramid and combined it with a hybrid of Homesteading and Universal Basic Income, something heavenly is born! Regardless of birth race, place, or poverty...I believe all people of earth and all governances should adjoin to fulfill the common goal that each living person has the right to have their Physiological needs met. We NEED to get people gardening and reconnected with their roots! (If we don't, people's nutritionless crappy diets will continue resulting in cancer and disease.) In my opinion, it's what we ALL NEED. I call it Maslow's Ark.
Maslow's Ark - Life on Earth should be modeled after Heaven; with a place and purpose prepared for you when you're born. When born to the Earth, you deserve the right to your basic physiological needs such as food, water, and shelter. (Not to struggle because your dirt poor parents selfishly birthed you to 'duck-tape' their failed marriage together... or because they get a child tax credit! \sarcasm**) We, The United People of Earth in order to transcend Maslow's Physiological needs as a birthright. Achieved by way of hybrid mix of self-sufficient homesteading and Universal Basic Income (UBI) payments. To transform and upgrade shitty land and broken homes into self-sufficient sustainable functional quality 2 or 4 Acre personalized ('green new deal'/ permaculture) homesteads and housing, thereby creating an economy of guaranteed paid jobs with the support of resources from local and world governances centrally focused on preparing places (aka Heavens on earth) for others and future generations. When working for Maslow's Ark, you are essentially doing the work of an Angel. (Biblically speaking, Naoh's Ark was a literal ship, but what is Planet Earth, but one giant Space Ship?) This way of life is my little brain-child and I would like to name it "Maslow's Ark."
We all have Physiological needs to live a fulfilled life. Nobody wants war. Nobody wants death or famine. I want to focus specifically on the 'end-cap' Tiers 1 & 6 of Maslow's pyramid as how they would look if applied to our current world. I think that all countries and individuals with a net wealth over $10m must contribute generously of resources by a majority vote (perhaps) via coordination of the United Nations leverage to kick-start this.
A quick refresher of Maslow's 6-tier pyramid:
Tier 1. Physiological needs - these are biological requirements for human survival, e.g. air, food, water, shelter, clothing, warmth, sex, sleep.
Tier 2. Safety needs - Once an individual’s physiological needs are satisfied, the needs for security and safety become salient. Protection from greed and corruption.
Tier 3. Love and belongingness needs - after physiological and safety needs have been fulfilled, the third level of human needs is social and involves feelings of belongingness. The need for interpersonal relationships motivates behavior
Tier 4. Esteem needs are the fourth level in Maslow’s hierarchy - which Maslow classified into two categories: (i) esteem for oneself (dignity, achievement, mastery, independence) and (ii) the desire for reputation or respect from others (e.g., status, prestige).
Tier 5. Self-actualization needs are the highest level in Maslow's hierarchy, and refer to the realization of a person's potential, self-fulfillment, seeking personal growth and peak experiences. Maslow (1943) describes this level as the desire to accomplish everything that one can, to become the most that one can be.
Tier 6. Transcendence - the very highest and most inclusive or holistic levels of human consciousness, behaving and relating, as ends rather than means, to oneself, to significant others, to human beings in general, to other species, to nature, and to the cosmos. AKA - To Help other's Self-Actualize, beginning with Physiological Needs.
**How it works, in a nut shell:**If you don't have kids, you're a hero and don't need to work much. If you have 1 child, you must work Part-Time for Maslow's Ark. If you have 2 children, you must work Full-Time for Maslow's Ark.
How it will work in detail (Beta v1.3):
No Children Pledge:
  1. At the age of 15, you graduate from a life skills school and may inherit the choice of either: Option A - Inherit a paid-for 2 acre prepared homestead and receive 70% ($840usd per month) UBI Payments. Option B - Assigned a non-arable rent-free apartment with 80% UBI payments ($960us per month). Option C - You live life freestyle, like in an RV, conversion van, or you're homeless, or a homestead/apartment isn't available or prepared for you yet; you shall receive 100% ($1200) UBI payments. *For either option A,B, or C; the child-free individual must perform volunteer work for Maslow's Ark 1 day per week (4 flexible days per month) for 20 years. *Your choice depends on if you preference for living in-town or out-of-town. (The individual may have the opportunity to switch between these, once every 4 years.) *In addition, those who pledge not to have children are awarded a 1oz 24k Gold world medal of honor for serving the duty of your planet for their selfless child-free commitment. AKA If you don't have kids, you don't need to work much. (Through population de-escalation, these people are the real heroes and saviors of planet Earth.) *A married child-free couple may choose to consolidate in one of three ways: A. Consolidate to upgrade into a single 4-acre prepared homestead and each receive 65% ($780usd) UBI payments. C. Consolidate to a single 2-acre prepared homestead and each receive 80% UBI payments ($960us per month). B. Consolidate to upgrade into a non-arable single family home and each receive 85% ($1020usd) UBI payments. D. Consolidate to a single apartment, but each receive 90% ($1,080us) UBI Payments. (It's these individuals that will have the most financial momentum to start a business, be teachers, or become BacheloMaster Degree Students if they choose to pursue higher education with their free time, or for those that love to travel and see the world, and generally be the local economy stimulators.)
  2. For married parents caring for 1 child, When that child turns 2 years of age: Option A - If the parents have consolidated to a single 4-acre prepared homestead, they will each receive a 40% UBI ($480). Option B - If the parents have consolidated to a single 2-acre prepared homestead, they will each receive a 50% UBI ($600). Option C - If the parents have consolidated to a non-arable single-family home they will each receive a 55% UBI ($660). Option D - If the parents have consolidated to a single apartment they will each receive 60% UBI ($720). \In either option A,B,C, or D; the married couple must also commit to paid work for Maslow's Ark a minimum net of 5 days per week for 20 years. The parents may divide the work days between each other as a 0/5 or 2/3 split for example.* **If the couple's net 20 years of work service concludes prior to retirement, then their UBI payment will be 65% each until retirement.
  3. For married parents caring for 2 children, When that child turns 2 years of age: Option A - If the parents have consolidated to a single 4-acre prepared homestead, they will each receive 25% UBI ($300). Option B - If the parents have consolidated to a single 2-acre prepared homestead, they will each receive 30% UBI ($360). Option C - If the parents have consolidated to a non-arable single-family home they will each receive 40% UBI ($480). Option D - If the parents have consolidated to a single apartment they will each receive 45% UBI ($540). \In either option A,B,C, or D; the married couple must also commit to paid work for Maslow's Ark a minimum net of 7 days per week for 20 years. The parents may divide the work days between each other as a 0/7, 2/5, or 3/4 split for example. (The 3/4 split allows someone to always be home for the kids, animals, and vegetable gardens.)* **If the couple's net 20 years of work service concludes prior to retirement, then their UBI payment will be 55% each until retirement.
  4. Adoption: If a married couple with no children elect to adopt an orphan child they are awarded a 1oz 24k Gold world medal of honor for serving the duty of their planet. In addition to each keeping their 100% UBI payments, they also qualify for an additional 30% UBI payment until that child turns 16 (when they will have Maslow's Physiological needs fulfilled as a birthright).
Experimental Extra Options:
  1. An optional 6 acre prepared homestead capped at 20% UBI Payments.
  2. An optional 10 acre prepared homestead capped at 10% UBI Payments.
Universal conditions: -Individuals cannot sell or sub-lease their single family homes, homesteads, or apartments for profit, since they were prepared by The People of Earth, they inherently belong to The People of Earth. -World adoption of a 2-child limit. -Universal Healthcare (including birth control) -Free Education for All -Retirement age is 65, when you receive 90% UBI (instead of Social Security).
How Maslow's Ark Schooling Would Work: Schools would serve the communities multi-functionally; as food banks, seed banks, internship & job connection centers, and teaching children basic life skills. At the heart of every town city and community, there must be an large agricultural center (not just a vampire w-mart), with all the tools and resources needed to grow fruits, vegetables, care for farm animals, and other things like making compost. I propose combining the agricultural center and school as one system. If hungry people in the community desperately need food or seeds, (since the kids are growing food) they can return to their school for food and cheap supplies, functioning as the backbone and heart of every town. All current schools will be converted into large-scale self sufficient homesteads. The governances of the world will fund the solar and wind-powered system upgrades (making them off-grid which give the students a means to learn these systems). Ages 4-10 would be your standard basic Math, Language, Health, Cooking, and History. In addition, 50% of each school day would be learning how to grow food, raise chickens, milk cows, and maintain all aspects of a homestead. (Children will actually care for 2 reasons: A. Everyone loves baby chickens and B. The kids are promised a homestead at 15, and that's SO MUCH BRIGHT & POSITIVE ENERGY! (Unless they choose the apartment...)) (Every human should know how to be self-sufficient!) It's much better for children to during fresh organic milk and vitamin-rich tomatoes anyways, in those early development years. Ages 11-13 would be training in a more specific life-skill trade. Ages 14-15 would be internships where students go to job-sites to learn and assist the parents in Maslow's Ark homestead preparation. Additionally, the schools may also function as a free wholesome dating and room-mate pairing service as well as free marriages. World Governances would fund schools to build homes, (rather than the traditional mortgage) further making schools central work hubs for internships and parents.
Maslow's jobs may include (and be educationally centered around): -Housing & Apartment Rehabilitation (Carpentry, Electrical, Plumbing, HVAC) -Boosting soil Fertility & Compost Creation -Regional Food Gardening, Nurseries, & Research -Planting Permaculture Trees, Arborist, Lumber Mills -Building Greenhouses & Barns -Wood & Gas eventually replaced by fusion energy electricity plants -Solar, Wind, and Battery Technology/Service -Helping care for thy Elderly & Disabled neighbors -Farm Animal Care & breeding -Property, Homes, and Jobs bank coordinator -Small scale Electric Farm Equipment & Electric vehicle production & service. -Clean Water Production such as wells, ponds, rainwater and desalination. -100% Trash Reuse, Repurpose, & Recycling -Teaching all the aforementioned.
The Economy: Self sufficiency means less tax revenue for the government, but at the same time, (the US government is doing a terrible job at creating jobs and unemployment rates are skyrocketing. Capitalist governments don't care if businesses like w-mart or h-depot bleed towns dry of money and killed all the mom n' pop shops, or let robots take over factories. Between the green new deal, and working for Maslow's Ark homesteads, there would be millions of jobs created for regular every-day people. Every house with a big lawn could be retrofit as a homestead. Parents of kids must work, therefore they get charged taxes on their paychecks. Parents without children have a greater allowance to spend money on taxable goods and services. With The People of Earth circumventing the need to spend the bulk of their lives paying for a mortgage and having money tied into their mortgages, you will see a huge shift in people investing in other assets such as stocks, silver, gold, and bitcoin as a means of generational wealth, as it should be. What I also know is that when more people are incentivized to not have kids, the proceeding generations have more space and resources. Population de-escalation creates abundance. I theorize for example: 4 or 5generations from now, you might take 3 established fruiting 2 acre homesteads and combine them into a lavish 6 acre homestead for a single couple, where UBI payments become less and less necessary, until no longer needed. In this case, you'd have an abundance of food for sale, trade and barter, and plenty of gold medals inherited from child-free aunts and uncles. This is much more appealing than the choice of an apartment in a city. I think cities would dissipate and skyscrapers be used for vertical farming. (Like Thanos, without all the death.) (Disclaimer* I'm not an economist.) I would love to hear feedback if you agree or disagree that this would work and suggest improvements to make it work better.
In conclusion, my number and % ratios may need some fine tuning, but I believe this is the only functioning groundwork for the way that a simple and fulfilled life should be. I would love to hear feedback and I hope this concept of hybrid homesteading & % Ratio UBI becomes widely known and built upon.
submitted by MindfulMowgli to homestead [link] [comments]

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